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[OCG] 15/06/18: Soul Fusion Card List e Spoiler- 100%

 
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MensagemEnviada: Fri Jun 15, 2018 9:40 pm    Assunto: [OCG] 15/06/18: Soul Fusion Card List e Spoiler- 100% Responder com Citação



[OCG] 15/06/18: Soul Fusion Card List e Spoiler



Soul Fusion is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG).[1] It is the sixth set in the OCG's 10th series, following Cybernetic Horizon.

Features
◾ Includes cards used by Yusaku Fujiki and Takeru Homura.
◾ Includes new members and/or support for the "Cynet" and "Code Talker" archetype
◾ Introduces the "Salamangreat" archetype to the OCG/TCG.

Breakdown
In the OCG, there are 5 cards per pack and 30 packs per box. The set contains 80 cards, or 119 cards in the Master Set:
◾ 1 Holographic Rare
◾ 6 Ultimate Rares
◾ 16 20th Secret Rares
◾ 16 Secret Rares
◾ 6 Ultra Rares (also available as Ultimate Rare, Secret Rare and 20th Secret Rare)
◾ 10 Super Rares (also available as Secret Rare and 20th Secret Rare)
◾ 18 Rares
◾ 46 Commons

==========================

Soul Fusion Card List

SOFU-JP001 Clock Wyvern
SOFU-JP002 Salamangreat Meer
SOFU-JP003 Salamangreat Foxy
SOFU-JP004 Salamangreat Falco
SOFU-JP005 Salamangreat Jack Jaguar
SOFU-JP006 Dinowrestler Capaptera
SOFU-JP007 Dinowrestler Capoeiraptor
SOFU-JP008 Dinowrestler Systego
SOFU-JP009 Dinowrestler Pankratops
SOFU-JP010 Galaxy Cleric
SOFU-JP011 Galaxy Braver
SOFU-JP012 Gravekeeper’s Priest
SOFU-JP013 Gravekeeper’s Spiritualist
SOFU-JP014 Orphegel Cannone
SOFU-JP015 Orphegel Schereton
SOFU-JP016 Orphegel Devir
SOFU-JP017 World Legacy - World Scepter
SOFU-JP018 Origin Thunder Dragon
SOFU-JP019 Bolt Thunder Dragon
SOFU-JP020 Avian Thunder Dragon
SOFU-JP021 Beastial Thunder Dragon
SOFU-JP022 Aeon Thunder Dragon
SOFU-JP023 Impcantation Pensilver
SOFU-JP024 Impcantation Bookstone
SOFU-JP025 Levionia the Primordial Chaos Dragon
SOFU-JP026 Mystic Huldra
SOFU-JP027 Diana the Light Spirit
SOFU-JP028 Witch of Paradise Lost
SOFU-JP029 Bearrier
SOFU-JP030 Gokipole
SOFU-JP031 Token Collector
SOFU-JP032 Two-man Salesman
SOFU-JP033 Salamangreat Emerald Eagle
SOFU-JP034 Cyberse Clock Dragon
SOFU-JP035 Gravekeeper’s Esper
SOFU-JP036 "Superbolt Thunder Dragon
SOFU-JP037 Lord Thunder Dragon
SOFU-JP038 Diplexer Chimera
SOFU-JP039 Clock Spartoi
SOFU-JP040 Salamangreat Heatleo
SOFU-JP041 Dinowrestler King T Wrextle
SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
SOFU-JP043 Orphegel Galatea
SOFU-JP044 Orphegel Longirsu
SOFU-JP045 Orphegor Orchestrion
SOFU-JP046 Versparda Palladion
SOFU-JP047 Folgo, Justice of the Skyfang Brigade
SOFU-JP048 Dragon Agave
SOFU-JP049 Kaminari Summer Vacation
SOFU-JP050 Cynet Fusion
SOFU-JP051 Salamangreat Sanctuary
SOFU-JP052 Rise of the Salamangreat
SOFU-JP053 Salamangreat Heart
SOFU-JP054 World Dino Wrestling
SOFU-JP055 Throne of the Necrovalley
SOFU-JP056 Galaxy Transer
SOFU-JP057 Orphegel Babel
SOFU-JP058 Orphegel Primel
SOFU-JP059 Orphegel Einsatz
SOFU-JP060 Thunder Dragon Fusion
SOFU-JP061 Sky Striker Maneuver – Vectored Blast
SOFU-JP062 Giant Ball Park
SOFU-JP063 Abyssal Judge
SOFU-JP064 Rockin'-Outlet
SOFU-JP065 Foolish Mass Burial
SOFU-JP066 Parallel Panzer
SOFU-JP067 Salamangreat Gift
SOFU-JP068 Sanctuary of Necrovalley
SOFU-JP069 Eternal Galaxy
SOFU-JP070 Orphegel Attack
SOFU-JP071 Orphegel Core
SOFU-JP072 The Hundred Thunder Dragons
SOFU-JP073 Thunder Dragon Stream
SOFU-JP074 Krawler Palladion
SOFU-JP075 Necro Fusion
SOFU-JP076 Invincible Halo
SOFU-JP077 Extra Toll
SOFU-JP078 Traptrick
SOFU-JP079 Breaking Point of the Normal
SOFU-JP080 The Nimble Manta Catches The Worm

==============================
Soul Fusion Spoiler

SOFU-JP001 Clock Wyvern
Level 4 WIND Cyberse Effect Monster ATK 1800 DEF 1000
You can only use this card name’s effect once per turn. (1) If this card is Normal/Special Summoned: You can halve this card’s ATK, and if you do, Special Summon 1 “Clock Token” (Cyberse/WIND/Level 1/ATK 0/DEF 0).

SOFU-JP002 Salamangreat Meer
Level 2 FIRE Cyberse Effect Monster ATK 800 DEF 600
You can only use each effect of this card’s name once per turn(1) If this card is added to your hand, except by your normal draw: You can reveal this card; Special Summon this card from your hand.(2) You can discard 1 “Salamangreat” card from your hand, except this one; Special Summon this card from your hand.

SOFU-JP003 Salamangreat Foxy
Level 3 FIRE Cyberse Effect Monster ATK 1000 DEF 1200
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn. (1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck. (2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.

SOFU-JP004 Salamangreat Falco
Level 4 FIRE Cyberse Effect Monster ATK 1200 DEF 1600
You can only use use one effect of “Salamangreat Falco” once per turn.(1) If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap Card in your GY; Set that card on your side of the field.(2) While this card is in the GY: You can target 1 “Salamangreat” monster you control, except “Salamangreat Falco”; return that monster to the hand, and if you do, Special Summon this card from the GY.

SOFU-JP005 Salamangreat Jack Jaguar
Level 4 FIRE Cyberse Effect Monster ATK 1800 DEF 1200
You can only use this card name’s (2) effect once per turn.(1): If this card attacks a Defense Position monster, inflict piercing battle damage.(2): If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; return that monster to the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to.

SOFU-JP006 Dinowrestler Capaptera
Level 3 WIND Dinosaur Effect Monster ATK 1600 DEF 0
You can only use the (1)st effect of this card’s name once per turn.
(1) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; send that monster to the GY. (2) If this card is sent to the GY as a Link Material for a “Dinowrestler” Link Monster: You can activate this effect; that Link Monster gains 1000 ATK until the end of the turn.

SOFU-JP007 Dinowrestler Capoeiraptor
Level 4 EARTH Dinosaur Effect Monster ATK 1800 DEF 0
You can only use the (2)nd effect of this card’s name once per turn.
(1) This Attack Position monster cannot be destroyed by battle, also, if this card is attacked, it is changed to Defense Position at the end of the Damage Step. (2) Once per turn, during the Standby Phase, if this card is in Defense Position: You can Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck.

SOFU-JP008 Dinowrestler Systego
Level 4 EARTH Dinosaur Effect Monster ATK 1900 DEF 0
You can use each effect among the (1)st and (2)nd effects of this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Dinowrestler” monster or 1 “World Dino Wrestling” from your Deck to your hand.
(2) During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster” in your GY, except “Dinowrestler Systego”; Special Summon that monster.

SOFU-JP009 Dinowrestler Pankratops
Level 7 EARTH Dinosaur Effect Monster ATK 2600 DEF 0
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in its (1)st effect.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it.

SOFU-JP010 Galaxy Cleric
Level 4 LIGHT Spellcaster Effect Monster ATK 1500 DEF 600
You can use one effect of this card’s name per turn.(1) You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card in your hand to it as Xyz Material.(2) If this card is Normal/Special Summoned: You can target a total of 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle them all into the Deck, and if you do, draw 2 cards.

SOFU-JP011 Galaxy Braver
Level 8 LIGHT Warrior Effect Monster ATK 0 DEF 0
You can only use each effect of this card’s name once per turn.
(1) Reveal 1 “Photon” monster from your hand; Special Summon this card, but its Level becomes the same as the Level of the revealed “Photon” monster.(2) If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card’s ATK and DEF become the same as the monster’s ATK and DEF, respectively.

SOFU-JP012 Gravekeeper’s Priest
Level 3 DARK Spellcaster Effect Monster ATK 500 DEF 1500
You can use the [(1)st] effect with this card’s name only once per turn. (1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect is unaffected by the effect of “Necrovalley”.

SOFU-JP013 Gravekeeper’s Spiritualist
Level 4 DARK Spellcaster Effect Monster ATK 1500 DEF 1500
You can use the [(1)st] effect with this card’s name only once per turn. (1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.

SOFU-JP014 Orphegel Cannone
Level 1 DARK Machine Tuner Effect Monster ATK 500 DEF 1900
You can only use the effect of this card’s name once per turn.
(1) You can banish this card from the GY; Special Summon 1 “Orphegel” monster from your hand, except “Orphegel Canon Cannon”, but you cannot Special Summon monsters, except DARK monsters, for the rest of this turn.

SOFU-JP015 Orphegel Schereton
Level 3 DARK Machine Effect Monster ATK 1200 DEF 1500
You can only activate the effect of this card’s name once per turn.
(1) You can banish this card from your GY, then target 1 “Orphegel” monster in your GY, except “Orphegel Scherzo Skeleton”; Special Summon that monster, but you cannot Special Summon monsters, except DARK monsters for the rest of this turn.

SOFU-JP016 Orphegel Devir
Level 4 DARK Machine Effect Monster ATK 1700 DEF 1400
You can only activate the effect of this card’s name once per turn.
(1) You can banish this card from your GY; Special Summon 1 “Orphegel” monster from your Deck, except “Orphegel Divertimento Devil”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

SOFU-JP017 World Legacy - World Scepter
Level 8 DARK Machine Effect Monster ATK 500 DEF 2500
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn. (1) If this card was Normal Summoned/Set, it cannot destroyed by battle with monsters that were Special Summoned from the Extra Deck.(2) If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand. (3) You can banish this card from your GY, then target 1 of your banished “Orphegel” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.

SOFU-JP018 Origin Thunder Dragon
Level 1 LIGHT Thunder Effect Monster ATK 0 DEF 2000
You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn. (1): You can discard this card, then target 1 Thunder monster you control (Quick Effect); that monster gains 500 ATK. (2): If this card is banished, or sent from the field to the GY: You can add 1 “Origin Thunder Dragon” from your Deck to your hand.

SOFU-JP019 Bolt Thunder Dragon
Level 5 DARK Thunder Effect Monster ATK 1600 DEF 1500
You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn. (1): You can discard this card (Quick Effect); add 1 “Bolt Thunder Dragon” from your Deck to your hand. (2): If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragon” card from your Deck to your hand, except “Bolt Thunder Dragon”.

SOFU-JP020 Avian Thunder Dragon
Level 6 LIGHT Thunder Effect Monster ATK 1800 DEF 2200
You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn. (1): You can discard this card; Special Summon 1 “Thunder Dragon” monster from your GY or from among your banished monsters, except “Avian Thunder Dragon”. (2): If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw that many cards.

SOFU-JP021 Beastial Thunder Dragon
Level 6 DARK Thunder Effect Monster ATK 2400 DEF 0
You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn. (1): You can discard this card; add 1 “Thunder Dragon” card from your GY or from among your banished cards to your hand, except “Beastial Thunder Dragon”. (2): If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck in Defense Position, also return that monster to its owner’s hand at the End Phase.

SOFU-JP022 Aeon Thunder Dragon
Level 8 DARK Thunder Monster ATK 2800 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY.(1): Once per turn, if a monster’s effect activates in the hand: This card gains 300 ATK until the end of this turn.(2): When this card destroys an opponent’s monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand.(3): During your opponent’s End Phase: You can target 1 of your banished cards; place that card on either the top or bottom of your Deck.

SOFU-JP023 Impcantation Pensilver
Level 3 LIGHT Psychic Effect Monster ATK 0 DEF 0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn. (1) You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”. (2) If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your Graveyard; add that monster to your hand. (3) You cannot Special Summon monsters from the Extra Deck.

SOFU-JP024 Impcantation Bookstone
Level 5 DARK Spellcaster Effect Monster ATK 0 DEF 0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn. (1) You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”. (2) If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. (3) You cannot Special Summon monsters from the Extra Deck

SOFU-JP025 Levionia the Primordial Chaos Dragon
Level 8 DARK Dragon (Special Summon) Effect Monster 3000/0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. You can use the [(1)st] effect with this card’s name only once per turn. (1) When this card is Special Summoned by the above method: You can activate this effect; this card cannot attack this turn, also apply one of these effects, depending on the Attribute(s) of the monsters banished to Special Summon this card.
• Only LIGHT: Special Summon 1 monster from your Graveyard in Defense Position.
• Only DARK: Randomly shuffle 1 card from your opponent’s hand into the Deck.
• Both LIGHT and DARK: Destroy up to 2 cards on the field.

SOFU-JP026 Mystic Huldra
Level 5 DARK Spellcaster Effect Monster ATK 1500 DEF 2400
You can only use the effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can discard 1 card; Apply one of the following effects depending on the type of the card that was discarded:
• Monster: Add 1 Trap Card from your GY to your hand.
• Spell: Add 1 Monster Card from your GY to your hand. •
Trap: Add 1 Spell Card from your GY to your hand.

SOFU-JP027 Diana the Light Spirit
Level 4 LIGHT Thunder Effect Monster ATK 1700 DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. (1) Once per turn, during your opponent’s End Phase: Gain 1000 LP.

SOFU-JP028 Witch of Paradise Lost
Level 4 DARK Fairy Effect Monster ATK 100 DEF 2000
You can only use each effect of this card’s name once per turn
(1) When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell Card from your Deck to your hand, except “Forbidden Graveyard”.(2) During your opponent’s Main Phase (Quick Effect): You can tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”.

SOFU-JP029 Bearrier
Level 3 DARK Fiend Effect Monster ATK 1600 DEF 0
(1) During the opponent’s turn, set cards in your Spell & Trap Zone cannot be destroyed by effects.
(2) If a set card in your Spell & Trap Zone is destroyed by your opponent’s effect; This card gains 800 ATK until the end of the turn.

SOFU-JP030 Gokipole
Level 3 EARTH Insect Effect Monster ATK 1000 DEF 1200
You can only use this card name’s effect once per turn.
(1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster

SOFU-JP031 Token Collector
Level 4 EARTH Fiend Effect Monster ATK 0 DEF 2000
You can use the (1)st effect with this card’s name only once per turn.
(1) If a Token(s) is Special Summoned: You can Special Summon this card from your GY (if it was there when the Token(s) was Summoned) or hand (even if not). (2) If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each destroyed Token. (3) Neither player can Special Summon Tokens.

SOFU-JP032 Two-man Salesman
Level 2 LIGHT Warrior Effect Monster ATK 1200 DEF 1200
(1) Once per turn: You can have both players reveal a card in their hand to their opponent, and if both revealed cards have the same card type (Monster, Spell, or Trap), apply the appropriate effect.
• Monster: Each player can Special Summon their revealed monster.
• Spell: Each player draws 2 cards.
• Trap: Each player sends 2 cards from their Deck to the GY.

SOFU-JP033 Salamangreat Emerald Eagle
Level 8 FIRE Cyberse Ritual Effect Monster ATK 2800 DEF 2000
You can Ritual Summon this card with “Rise of the Salamangreat”.
(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls. (2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.• At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.

SOFU-JP034 Cyberse Clock Dragon
Level 7 DARK Cyberse Fusion Effect Monster ATK 2500 DEF 2000
Materials: “Clock Wyvern” + 1+ Link Monsters
(1) When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Rating of this card’s materials. Until the end of the next turn, other monsters you control cannot attack and this card gains 1000 ATK x the number of cards sent to the GY. (2) While you control a Link Monster, other monsters you control cannot be targeted by an opponent’s card effect or for an attack. (3) If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell Card from your Deck to your hand.

SOFU-JP035 Gravekeeper’s Esper
Level 7 DARK Spellcaster Fusion Effect Monster ATK 2000 DEF 2000
Materials: 2 “Gravekeeper’s” monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) This card gains 100 ATK and DEF by the total original Levels of its Fusion materials x 100. (2) If “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects. (3) During your Main Phase, you can activate this effect: During the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand.

SOFU-JP036 Thunder Dragon, the Superelectro Dragon
Level 8 DARK Thunder Fusion Effect Monster ATK 2600 DEF 2400
Materials: “Thunder Dragon” + 1 Thunder monster
Must either be Fusion Summoned, or Special Summoned by Tributing 1 non-Fusion Thunder Effect Monster during a turn that a Thunder monster’s effect was activated in the hand (in which case you do not use “Polymerization”). (1) Your opponent cannot add cards from their Deck to their hand, except by drawing them. (2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

SOFU-JP037 Lord Thunder Dragon
Level 10 LIGHT Thunder Fusion Effect Monster ATK 3200 DEF 3200
Fusion Materials: 3 “Thunder Dragon” monsters
Must be either Fusion Summoned, or Special Summoned by banishing 2 Thunder monsters (1 from your hand, and 1 Fusion Monster from your field) not named “Lord Thunder Dragon” (in which case you do not use “Polymerization”).(1) When a Thunder monster effect activates in the hand (even during the Damage Step): You can destroy 1 card on the field.(2) If this card would be destroyed by a card effect, you can banish 2 cards from your GY instead.

SOFU-JP038 Diplexer Chimera
Level 5 LIGHT Cyberse Fusion Effect Monster ATK 2000 DEF 800
Fusion Materials: 2 Cyberse monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can Tribute 1 Cyberse monster; neither player can activate cards or effects during each Battle Phase this turn.
(2) If this face-up Fusion Summoned card is sent from the field to the GY: You can target both 1 other Cyberse monster in your GY and 1 “Cynet Fusion” in your GY; add them to the hand.

SOFU-JP039 Clock Spartoi
Link 2 DARK Cyberse Link Effect Monster ATK 800
Links: Bottom, Bottom Right
Materials: 2 Cyberse monsters
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand. (2) If a monster(s) is Special Summoned to a zone this card points to: You can target 1 Level 4 or lower Cyberse monsters in your GY; Special Summon it, but its effects are negated, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.

SOFU-JP040 Salamangreat Heatleo
Link 3 FIRE Cyberse Link Effect Monster ATK 2300
Links: Top, Bottom Left, Bottom Right
Materials: 2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. (2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.

SOFU-JP041 Dinowrestler King T Wrextle
Link 3 EARTH Dinosaur Link Effect Monster ATK 3000
Links: Bottom Right, Bottom Center, Bottom Left
Materials: 2 or more “Dinowrestler” monsters
(1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) Your opponent cannot target other monsters for an attack.
(3) At the start of your opponent’s Battle Phase: You can target 1 Attack Position monster your opponent controls; during this Battle Phase, your opponent cannot declare attacks with other monsters if they have not declared an attack with the targeted monster, also that monster is destroyed at the end of that Battle Phase if your opponent did not declare an attack with it.

SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
Link 2 LIGHT Dragon Link Effect Monster ATK 2000
Links: Bottom Left, Bottom Right
Materials: 2 LIGHT monsters, including a monster with 2000 or more ATK
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand.
(2) During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, or 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it.

SOFU-JP043 Orphegel Galatea
Link 2 DARK Machine Link Effect Monster ATK 1800
Links: Top Right, Bottom Left
Materials: 2 monsters, including at least 1 “Orphegel” monster
You can only use the 2nd effect of this card’s name once per turn.
(1) This linked card cannot be destroyed by battle.
(2) You can target 1 of your banished Machine monsters; return that monster to the Deck, then you can Set 1 “Orphegel” Spell/Trap Card directly from your Deck to your side of the field.

SOFU-JP044 Orphegel Longirsu
Link 3 DARK Machine Link Effect Monster ATK 2500
Links: Top Left, Top, Bottom Right
Materials: 2+ monsters, including at least 1 “Orphegel” monster
You can only use the 2nd effect of this card’s name once per turn.
(1) This linked card cannot be destroyed by card effects.
(2) You can target 2 of your banished Machine monsters; return those monsters to the Deck, then you can send 1 monster your opponent controls that this card points to to the GY, but this card cannot attack this turn.

SOFU-JP045 Orphegor Orchestrion
Link 4 DARK Machine Link Effect Monster ATK 3000
Links: Top, Top Right, Bottom Left, Bottom
Materials: 2+ Effect Monsters including an “Orphegor” monster
You can only use the (2) effect of this card’s name once per turn. (1) While this card is linked, it cannot be destroyed by battle or card effects. (2) You can target 3 of your banished Machine monsters; Return them to the Deck, also, if your opponent controls any face-up monsters that are linked, the ATK and DEF of those monsters becomes 0 and their effects are negated.

SOFU-JP046 Versparda Palladion
Link 2 LIGHT Warrior Link Effect Monster ATK 500
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Effect Monsters, including a “Palladion” monster
(1) This card gains ATK equal to the original ATK of the monsters this card points to.
(2) Monsters this card points to cannot attack.
(3) Once per turn, if an Effect Monster is Special Summoned to a zone this card points to: You can target 1 monster (other than this card) in a Main Monster Zone; move that monster to another Main Monster Zone on its controller’s field.

SOFU-JP047 Folgo, Justice of the Skyfang Brigade
Link 3 DARK Beast Effect MonsterATK 2400
Link Arro ws: Top Center, Bottom Left, Bottom Right
Link Materials: 3 monsters with different Types
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. Cannot be used as Link Material. (1) If this card is Link Summoned: You can Special Summon from your Deck, in Defense Position, 1 monster “Fur Hire” whose Type is different from the Types of the 3 monsters used as Link Material for this card’s Link Summon. (2) If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters “Fur Hire” with different names, draw 2 cards.

SOFU-JP048 Dragon Agave
Link 4 EARTH Wyrm Link Effect Monster ATK 3000
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materials: 2+ non-Token monsters
You can use the [(1)st] effect with this card’s name only once per turn. (1) If this card is Link Summoned: You can activate this effect; apply these effects.
• Inflict 100 damage to your opponent for each Dragon monster in the GY(s).
• This card gains 200 ATK for each Dinosaur monster in the GY(s).
• All monsters your opponent controls lose 300 ATK for each Sea Serpent monster in the GY(s).
• Gain 400 LP for each Wyrm monster in the GY(s).

SOFU-JP049 Kaminari Summer Vacation
Link 2 LIGHT Thunder Link Effect Monster ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Thunder monsters
(1) Once during each of your opponent’s turns (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY; Special Summon it to your zone this card points to.

SOFU-JP050 Cynet Fusion
Normal Spell Card
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.

SOFU-JP051 Salamangreat Sanctuary
Field Spell Card
You can only use each of the (1) and (2) effects of this card’s name once per turn.(1): While this card is face-up in the Field Zone, if you would Link Summon a “Salamangreat” Link Monster, you can Link Summon that monster using only 1 “Salamangreat” Link monster with the same name as Link Material.(2): During damage calculation in which your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; That monster’s ATK becomes 0, and if it does, gain LP equal to its original ATK.

SOFU-JP052 Rise of the Salamangreat
Ritual Spell Card
This card can be used to Ritual Summon any “Salamangreat” Ritual Monster. (1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead. (2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.

SOFU-JP053 Salamangreat Heart
Continuous Spell
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn. (1): During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.(2): You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Arrows.

SOFU-JP054 World Dino Wrestling
Field Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) While you control a “Dinowrestler” monster, each player can attack with only 1 monster during each Battle Phase.(2) If your “Dinowrestler” monster attacks an opponent’s monster, your “Dinowrestler” monster gains 200 ATK during damage calculation only.(3) If your opponent controls more monsters than you: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck.

SOFU-JP055 Throne of the Necrovalley
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Activate 1 of these effects:
• Add 1 “Gravekeeper’s” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster from your hand.

SOFU-JP056 Galaxy Transer
Normal Spell
Pay 2000 LP, then target 1 “Photon” Monster in your GY; Special Summon both that target and a “Galaxy” Monster with the same level as that monster from your Deck in Defense position. Their ATK becomes 2000, but their effects are negated. You cannot Normal or Special Summon monsters the turn you activate this card except “Photon” or “Galaxy” monsters. You can only activate 1 “Galaxy Transer” once per turn.

SOFU-JP057 Orphegel Babel
Field Spell Card
(1) The effects of Link Monsters you control whose original names include “Orphegel”, and of monsters in your GY whose original names include “Orphegel”, can also be activated during your opponent’s turn.
(2) If this card is in your GY, except the turn this card was sent there: You can send 1 card from your hand to the GY; add this card to the hand.

SOFU-JP058 Orphegel Primel
Normal Spell
You can only activate 1 card with this card’s name once per turn.
(1) Send to the GY 1 “Orphegel” or “World Legacy” monster that is in your hand or face-up on your field; draw 2 cards.

SOFU-JP059 Orphegel Einsatz
Continuous Spell Card
You can use the (1)st effect with this card’s name only once per turn.
(1) If your opponent Normal or Special Summons a monster(s): You can choose, from your hand or Deck, 1 “Orphegel” or “World Legacy” monster, and if you do, send it to the GY or banish it.

SOFU-JP060 Thunder Dragon Fusion
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.(1) Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling into the Deck(s) Fusion Materials listed on it, that are on your field, in your GY, and/or among banished cards in your possession.(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand.

SOFU-JP061 Sky Striker Maneuver – Vectored Blast
Normal Spell Card
(1) If you control no monsters in your Main Monster Zones: Send the top 2 cards of both player’s Decks to the GY, then if you have 3 or more Spells in your GY, you can return all monsters your opponent controls in the Extra Monster Zone back to the Deck.

SOFU-JP062 Giant Ball Park
Field Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.(1) During damage calculation: You can make the battle damage inflicted to either player from that battle 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY. In addition, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the name from your hand, Deck, and/or GY. (2) If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.

SOFU-JP063 Abyssal Judge
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Pay 1500 LP, then declare 1 Monster Type and Attribute; if your opponent controls a monster(s) with that Type and Attribute, make them send 1 of those monsters to the GY, and if they do, your opponent cannot activate monster effects with the sent monster’s name for the rest of this turn.

SOFU-JP064 Rockin'-Outlet
Quick-Play Spell Card
(1) Target 1 face-up monster you control; until the end of this turn, it gains ATK equal to its DEF. Other monsters you control cannot attack during the turn you activate this card.

SOFU-JP065 Foolish Mass Burial
Normal Spell Card
You can only activate one card with this card’s name per turn, and during the turn this card is activated, you cannot Set Spell or Trap Cards.(1) Pay half your LP; send 1 monster from your Extra Deck to the GY.

SOFU-JP066 Parallel Panzer
Equip Spell Card
Equip only to a Link Monster. You can use the (2)nd effect with this card’s name only once per turn. (1) Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller’s field. (2) If this card is sent to the GY while equipped to a monster: You can destroy 1 card in the same column as that monster on the field.

SOFU-JP067 Salamangreat Gift
Continuous Trap Card
You can only use one effect of this card’s name per turn.
(1) You can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card.(2) If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards.

SOFU-JP068 Sanctuary of Necrovalley
Continuous Trap Card
(1) While a “Gravekeeper’s” monster(s) and/or “Necrovalley” is on the field, all monsters your opponent controls lose 500 ATK/DEF. (2) Once per turn, during either player’s Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY. (3) If this card in your possession is destroyed by your opponent’s card effect and sent to your GY: You can Set 1 “Necrovalley” Spell/Trap directly from your Deck, except “Sacred Temples of Necrovalley”.

SOFU-JP069 Eternal Galaxy
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that monster you control, by using it as the Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

SOFU-JP070 Orphegel Attack
Normal Trap Card
(1) When a monster declares an attack: You can Tribute 1 “Orphegel” or “World Legacy” monster you control, then target 1 monster your opponent controls; banish that monster.

SOFU-JP071 Orphegel Core
Continuous Trap Card
(1) Once per turn: You can banish 1 monster you control or in your GY, then target 1 “Orphegel” or “World Legacy” card you control, except “Orphegel Core”; that card cannot be targeted by effects for the rest of this turn.
(2) If a “Orphegel” or “World Legacy” card you control, except this card, would be destroyed by battle or effect, you can send this card you control to the GY instead.

SOFU-JP072 The Hundred Thunder Dragons
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Thunder monster in your GY; Special Summon that monster (but banish it when it leaves the field), then you can Special Summon from your GY as many monsters as possible with the Summoned monster’s name (but banish them when they leave the field). While a monster Special Summoned by this effect is in your Monster Zone, you cannot Special Summon monsters, except Thunder monsters.

SOFU-JP073 Thunder Dragon Stream
Continuous Trap Card
(1) Your Thunder monster effect activations cannot be negated.
(2) Once per turn, if a “Thunder Dragon” monster is Normal/Special Summoned to your field: You can target 1 Spell/Trap Card on the field; banish 1 Thunder monster from your Deck, and if you do, destroy the targeted card

SOFU-JP074 Krawler Palladion
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) (2) If this card is Special Summoned by its own effect to a zone a Link Monster(s) points to: You can add 1 “World Legacy” card from your Deck to your hand.

SOFU-JP075 Necro Fusion
Normal Trap Card
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials from your GY, face-down, but that Summoned monster cannot attack this turn.

SOFU-JP076 Invincible Halo
Continuous Trap Card
(1) Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; during this turn, effects of monsters with the same card type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) as that banished monster are negated while this card is in the Spell & Trap Zone.

SOFU-JP077 Extra Toll
Continuous Trap Card
(1) Each player must send 1 card from their hand to the GY to declare an attack.

SOFU-JP078 Traptrick
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) For the rest of this turn after this card resolves, you can only activate 1 Trap Card, and only once that turn, also banish from your Deck 1 Normal Trap Card not named “Traptrick”, and if you do, Set 1 card with that banished card’s name directly from your Deck, and if you do that, that Set card can be activated this turn.

SOFU-JP079 Breaking Point of the Normal
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls.

SOFU-JP080 The Nimble Manta Catches The Worm
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) If you control exactly 3 non-Token monsters with the same name and no other monsters: Choose 3 monsters with the same name as each other from your Deck, and if you do, add those 3 monsters to your hand, and if you do that, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters’ name, also monster effects with the added monsters’ name cannot be activated.
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