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[OCG] 20/04/19: [DP22] Legendary Duelist Yami Bakura

 
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MensagemEnviada: Sat Apr 20, 2019 9:24 am    Assunto: [OCG] 20/04/19: [DP22] Legendary Duelist Yami Bakura Responder com Citação



[OCG] 20/04/19: [DP22] Legendary Duelist Yami Bakura



Duelist Pack: Legend Duelist 5 is a Duelist Pack in the Yu-Gi-Oh! Official Card Game.

Features
Includes members and/or support for the "Earthbound Immortal", "Gimmick Puppet", "HERO", "Predaplant", and "Spirit Message" archetypes.
Introduces the first support for the "Evil HERO" archetype to the OCG.

Breakdown
There are 5 cards per pack and 15 packs per box. The set contains 56 cards:

1 Holographic Rare
5 Ultra Rares
7 Super Rares
13 Rares
30 Commons

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[DP22] Legendary Duelist Yami Bakura card list

DP22-JP000
DP22-JP001 "Curse Necrofear"
DP22-JP002 "Dark Spirit of the Denial"
DP22-JP003 "Dark Spirit of the Malice"
DP22-JP004 "Dark Occultism"
DP22-JP005 "Death Sentence"
DP22-JP006
DP22-JP007
DP22-JP008
DP22-JP009 Dark Sanctuary
DP22-JP010
DP22-JP011
DP22-JP012 "Evil HERO Malicious Bane"
DP22-JP013 Evil HERO Aduster Gold
DP22-JP014 Evil HERO Sinister Necrom
DP22-JP015
DP22-JP016 Evil Mind
DP22-JP017
DP22-JP018
DP22-JP019
DP22-JP020
DP22-JP021
DP22-JP022
DP22-JP023 Earthbound Overwalker
DP22-JP024 Envoy Oracle of Ascator
DP22-JP025 Reaper Oracle of Supay
DP22-JP026 Earthbound Geoglyph
DP22-JP027
DP22-JP028
DP22-JP029
DP22-JP030
DP22-JP031
DP22-JP032
DP22-JP033
DP22-JP034 "Gimmick Puppet Gigantes Doll"
DP22-JP035 Gimmick Puppet Terror Baby
DP22-JP036 Gimmick Puppet Bisque Doll
DP22-JP037
DP22-JP038
DP22-JP039
DP22-JP040
DP22-JP041
DP22-JP042
DP22-JP043
DP22-JP044
DP22-JP045 "Predaplant Triphyovertium
DP22-JP046 Predaplant Heliamphorhynchus
DP22-JP047 Predapratice
DP22-JP048
DP22-JP049
DP22-JP050
DP22-JP051
DP22-JP052
DP22-JP053
DP22-JP054
DP22-JP055

==================================

[DP22] Legendary Duelist Yami Bakura spoiler



DP22-JP001 Curse Necrofear
Level 8 DARK Fiend Effect Monster ATK 2800 DEF 2200
This card cannot be Normal Summoned/Set, and can only be Special Summoned by a card effect. You can only use the 1st and 2nd effect of this card’s name once per turn. (1) You can target 3 of your banished Fiend monsters; Special Summon this card from the hand, then shuffle those targets into the Deck. (2) If this monster you control is destroyed by your opponent and sent to the GY, during the End Phase of that turn: Special Summon this card from the GY, then you can destroy cards your opponent controls up to the number of Spell/Traps you control with different names.



DP22-JP002 Dark Spirit of the Denial
Level 3 DARK Fiend Effect Monster ATK 1600 DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn. (1) At the start of the Damage Step, if your opponent’s monster is attacking: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated, and the attacking monster attacks it instead, and you proceed to damage calculation. (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.



DP22-JP003 Dark Spirit of the Malice
Level 3 DARK Fiend Effect Monster ATK 1600 DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn (1) When your opponent activates a card or effect: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated. (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.



DP22-JP004 Dark Occultism
Normal Spell Card
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) Discard 1 card; add 1 “Destiny Board” or Level 8 Fiend monster from your Deck or GY to the hand
(2) You can banish this card from the GY, except the turn this card was sent to the GY; place any number of “Spirit Message” cards or “Destiny Board” in your hand or GY, each with different names, on the bottom of your Deck in any order. Then, draw cards equal to the number placed.



DP22-JP005 Death Sentence
Continuous Trap Card
You can only use one effect of this card’s name once per turn.
(1) You can target Fiend monsters among your banished monsters or in your GY up to the number of “Spirit Message” cards or “Destiny Board” you control; add them to your hand.
(2) You can send this card from the Spell & Trap Zone to the GY; place 1 “Spirit Message” card from your hand, Deck or GY into your Spell & Trap Zone, and treat it as being placed there by the effect of “Destiny Board”.



DP22-JP012 Evil HERO Malicious Bane
Level 8 DARK Fiend Fusion Effect Monster ATK 3000 DEF 3000
Materials: 1 “Evil HERO” monster + 1 Level 5 or higher monster
Must be Special Summoned by “Dark Fusion”.
You can only use this card name’s (2) effect once per turn.
(1) Cannot be destroyed by battle or card effect.
(2) During your Main Phase: You can activate this effect; you cannot attack with monsters for the rest of this turn, except with “HERO” monsters, also destroy as many monsters your opponent controls as possible with less than or equal to this card’s ATK, and if you do, this card gains 200 ATK for each destroyed.

DP22-JP013 Evil HERO Aduster Gold
LIGHT/Fiend Level 4 2100/800
You can only use the (1) effect of this card’s name once per turn.
(1) You can discard this card; Add 1 “Dark Fusion”, or 1 card that specifically lists “Dark Fusion” in its text, from your Deck to your hand, except “Evil HERO Aduster Gold”.
(2) Cannot attack unless you control a Fusion Monster.

DP22-JP014 Evil HERO Sinister Necrom
Level 5 DARK Fiend Effect Monster ATK 1600 DEF 1800
You can only use the effect of this card’s name once per turn.
(1) You can banish this card from the GY; Special Summon 1 “Evil HERO” monster from your hand or Deck, except “Evil HERO Sinister Necrom”

DP22-JP016 Evil Mind
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control a Fiend monster: Activate 1 of these effects based on the number of monsters in your opponent’s GY;
● 1+: Draw 1 card.
● 4+: Add 1 “HERO” monster or 1 “Dark Fusion” from your Deck to your hand.
● 10+: Add 1 “Polymerization” Spell or “Fusion” Spell from your Deck to your hand.



DP22-JP023 Earthbound Super Priest
Level 8 DARK Fiend Effect Monster ATK 2900 DEF 2900
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If you control a Synchro Monster(s), and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. (2) During your Main Phase: You can add 1 “Earthbound Immortal” monster from your Deck or GY to your hand. (3) When an “Earthbound Immortal” monster is Normal Summoned while this card is already in the Monster Zone: You can make your opponent’s LP become 3000.

DP22-JP024 Envoy Oracle of Ascator
Level 5 EARTH Spellcaster Effect Monster ATK 2300 DEF 1500
You can only use the effect of this card’s name once per turn.
(1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Fire Ant Ascator” from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters.

Note: 使神官 seems to be a pormanteau of 神官 “Priest” and 使臣 “Envoy” in Japanese. For the time being we went with Oracle to match Oracle of the Sun.

DP22-JP025 Reaper Oracle of Supay
Level 5 EARTH Spellcaster Effect Monster
ATK 2200
DEF 1900
You can only use this card name’s effect once per turn.
(1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Supay” from your hand or Deck. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro Monsters.

DP22-JP026 Earthbound Geoglyph
Spell Field
You can only use this card name’s (3) effect once per turn.
(1) While there is a Level 10 monster is on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects.
(2) Synchro Monsters can be treated as a 2 Tributes for your Tribute Summon of your “Earthbound Immortal” monster.
(3) If a Synchro Monster(s) is Special Summoned: You can add 1 “Earthbound Immortal” Spell/Trap from your Deck to your hand.



DP22-JP034 Gimmick Puppet – Gigantes Doll
Rank 4 DARK Machine Xyz Effect Monster ATK 0 DEF 2000
Materials: 2 Level 4 “Gimmick Puppet” monsters
You can only use this card name’s (1) and (2) effects once per turn each. (1) You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the end of the turn, also for the rest of this turn you cannot Special Summon monsters, except “Gimmick Puppet” monsters, and you cannot attack with monsters, except Xyz Monsters. (2) You can Tribute this card; all monsters with a Level you control become Level 8 for the rest of this turn.

DP22-JP035 Gimmick Puppet Terror Baby
Level 4 DARK Machine Effect Monster
ATK 500
DEF 0
(1) When this card is Normal Summoned: You can target 1 “Gimmick Puppet” monster in your GY, except “Gimmick Puppet Terror Baby”; Special Summon that monster in Defense Position.
(2) You can banish this card from your GY; for the rest of this turn, your opponent cannot activate cards or effects in response to the activation of the effects of “Gimmick Puppet” monsters in your possession.

DP22-JP036 Gimmick Puppet Bisque Doll
Level 8 DARK Machine Effect Monster
ATK 1000
DEF 1000
(1) You can Special Summon this card (from your hand) by discarding 1 “Gimmick Puppet” monster.
(2) You can banish this card from your GY; for the rest of this turn “Gimmick Puppet” monsters you control cannot be targeted by an opponent’s card effect.



DP22-JP045 Predaplant Triphyovertum
Level 9 DARK Plant Fusion Effect Monster ATK 3000 DEF 3000
Materials: 3 DARK monsters on the field
You can only use this card name’s (2) and (3) effects once per turn each. (1) Gains ATK equal to the combined original ATK of all other monsters on the field with Predator Counters. (2) If this card was Fusion Summoned, when your opponent would Special Summon a monster(s) from the Extra Deck: You can negate that Special Summon, and if you do, destroy that monster. (3) If your opponent controls a monster with Predator Counter: You can Special Summon this card from your GY in Defense Position.

DP22-JP046 Predaplant Heliamphorhynchus)
Level 8 DARK Plant Effect Monster
ATK 1200
DEF 2400
You can only use the (1)st and (2)nd effects among the effects of this card’s name once per turn.
(1) If your opponent has a monster with a Predator Counter: You can Special Summon this card from your hand.
(2) If this card is destroyed by your opponent: You can target 1 DARK monster (Dragon or Plant) in your GY, except “Predaplant Heliamphorhynchus”; Special Summon that monster.

DP22-JP047 Predapratice
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Special Summon 1 “Predaplant” monster from your hand, then add 1 “Predap” card from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Fusion Monsters.
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