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[TCG] 26/09/16: The Duelist Genesis - Card List e Spoiler

 
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MensagemEnviada: Mon Sep 26, 2016 3:04 pm    Assunto: [TCG] 26/09/16: The Duelist Genesis - Card List e Spoiler Responder com Citação



The Duelist Genesis - Spoiler



The Duelist Genesis is a set in the Yu-Gi-Oh! Official Card Game (OCG) and Yu-Gi-Oh! Trading Card Game (TCG). It is the first set of the OCG's sixth series. It is followed by Crossroads of Chaos. The North American Sneak Peeks for this set took place from August 9–10, 2008. Packs of the TCG set were also printed in the The Duelist Genesis: Special Edition. Beginning with this set onwards, players could sometimes find both a Rare and possibly a Super Rare, Ultra Rare, Secret Rare, or Ghost Rare in the pack.

Features
The Duelist Genesis contains cards used by Yusei Fudo, Jack Atlas, Trudge and Sayer, with the TCG version also containing cards used by Yugi Muto, Yami Yugi, Yako Tenma, Reggie MacKenzie, Bandit Keith, Alexis Rhodes and Joey Wheeler. It introduces Synchro Summon mechanics, along with Tuner monsters, the Psychic Type and the "Piece Golem" series. The set also contains support for Spirit monsters.

Breakdown
In the Japanese version there are 5 cards per pack and 30 packs per box. The OCG set includes 80 cards. This is comprised of:
◾ 1 Holographic Rare
◾ 5 Ultimate Rares
◾ 5 Ultra Rares
◾ 9 Super Rares
◾ 18 Rares
◾ 48 Commons

In the TCG there are 9 cards per pack and 24 packs per box. The set contains 100 cards or 111 in the Master Set. This is comprised of:
◾ 1 Ghost Rare
◾ 8 Secret Rares
◾ 10 Ultimate Rares
◾ 10 Ultra Rares
◾ 14 Super Rares
◾ 20 Rares
◾ 48 Commons

====================
card list: The Duelist Genesis

TDGS-EN000 Avenging Knight Parshath
TDGS-EN001 Turbo Booster
TDGS-EN002 Nitro Synchron
TDGS-EN003 Quillbolt Hedgehog
TDGS-EN004 Ghost Gardna
TDGS-EN005 Shield Warrior
TDGS-EN006 Small Piece Golem
TDGS-EN007 Medium Piece Golem
TDGS-EN008 Big Piece Golem
TDGS-EN009 Sinister Sprocket
TDGS-EN010 Dark Resonator
TDGS-EN011 Twin-Shield Defender
TDGS-EN012 Jutte Fighter
TDGS-EN013 Handcuffs Dragon
TDGS-EN014 Montage Dragon
TDGS-EN015 Gonogo
TDGS-EN016 Mind Master
TDGS-EN017 Doctor Cranium
TDGS-EN018 Krebons
TDGS-EN019 Mind Protector
TDGS-EN020 Psychic Commander
TDGS-EN021 Psychic Snail
TDGS-EN022 Telekinetic Shocker
TDGS-EN023 Destructotron
TDGS-EN024 Gladiator Beast Equeste
TDGS-EN025 Jenis, Lightsworn Mender
TDGS-EN026 Dharc the Dark Charmer
TDGS-EN027 Mecha Bunny
TDGS-EN028 Oyster Meister
TDGS-EN029 Twin-Barrel Dragon
TDGS-EN030 Izanagi
TDGS-EN031 Kunoichi
TDGS-EN032 Beast of the Pharaoh
TDGS-EN033 Dark Hunter
TDGS-EN034 Kinka-byo
TDGS-EN035 Yamato-no-Kami
TDGS-EN036 Silent Strider
TDGS-EN037 Noisy Gnat
TDGS-EN038 Multiple Piece Golem
TDGS-EN039 Nitro Warrior
TDGS-EN040 Stardust Dragon
TDGS-EN041 Red Dragon Archfiend
TDGS-EN042 Goyo Guardian
TDGS-EN043 Magical Android
TDGS-EN044 Thought Ruler Archfiend
TDGS-EN045 Fighting Spirit
TDGS-EN046 Domino Effect
TDGS-EN047 Junk Barrage
TDGS-EN048 Battle Tuned
TDGS-EN049 De-Synchro
TDGS-EN050 Lightwave Tuning
TDGS-EN051 Psi-Station
TDGS-EN052 Psi-Impulse
TDGS-EN053 Emergency Teleport
TDGS-EN054 Sword of Kusanagi
TDGS-EN055 Orb of Yasaka
TDGS-EN056 Mirror of Yata
TDGS-EN057 Geartown
TDGS-EN058 Power Filter
TDGS-EN059 Lightsworn Sabre
TDGS-EN060 Unstable Evolution
TDGS-EN061 Recycling Batteries
TDGS-EN062 Book of Eclipse
TDGS-EN063 Equip Shot
TDGS-EN064 Graceful Revival
TDGS-EN065 Defense Draw
TDGS-EN066 Remote Revenge
TDGS-EN067 Spacegate
TDGS-EN068 Synchro Deflector
TDGS-EN069 Broken Blocker
TDGS-EN070 Psychic Overload
TDGS-EN071 Psychic Rejuvenation
TDGS-EN072 Telepathic Power
TDGS-EN073 Mind Over Matter
TDGS-EN074 Gladiator Beast War Chariot
TDGS-EN075 Lightsworn Barrier
TDGS-EN076 Intercept
TDGS-EN077 Judgment of Thunder
TDGS-EN078 Fish Depth Charge
TDGS-EN079 Needlebug Nest
TDGS-EN080 Overworked
TDGS-EN081 Counselor Lily
TDGS-EN082 Herald of Orange Light
TDGS-EN083 Izanami
TDGS-EN084 Maiden of Macabre
TDGS-EN085 Hand of the Six Samurai
TDGS-EN086 Cyber Shark
TDGS-EN087 Grapple Blocker
TDGS-EN088 Telekinetic Charging Cell
TDGS-EN089 Charge of the Light Brigade
TDGS-EN090 The Tricky
TDGS-EN091 Tricky Spell 4
TDGS-EN092 Trap of Darkness
TDGS-EN093 The Selection
TDGS-EN094 Splendid Venus
TDGS-EN095 Fiendish Engine Ω
TDGS-EN096 Cold Enchanter
TDGS-EN097 Ice Master
TDGS-EN098 Kunai with Chain
TDGS-EN099 Toy Magician
=====================

rarity list: The Duelist Genesis

Ghost Rare (1)
TDGS-EN040 Stardust Dragon

Secret Rare (Cool
TDGS-EN000 Avenging Knight Parsath
TDGS-EN085 Hand of the Six Samurai
TDGS-EN086 Cyber Shark
TDGS-EN089 Charge of the Light Brigade
TDGS-EN094 Splendid Venus
TDGS-EN095 Fiendish Engine Ω(Omega)
TDGS-EN097 Ice Master
TDGS-EN099 Toy Magician

Ultra Rare/Ultimate Rare (10)
TDGS-EN014 Montage Dragon
TDGS-EN033 Dark Hunter
TDGS-EN038 Multiple Piece Golem
TDGS-EN039 Nitro Warrior
TDGS-EN040 Stardust Dragon
TDGS-EN041 Red Dragon Archfiend
TDGS-EN042 Goyo Guardian
TDGS-EN044 Thought Ruler Archfiend
TDGS-EN053 Emergency Teleport
TDGS-EN070 Psychic Overload

Super Rare (14)
TDGS-EN002 Nitro Synchron
TDGS-EN009 Sinister Sprocket
TDGS-EN029 Twin-Barrel Dragon
TDGS-EN030 Izanagi
TDGS-EN034 Kinka-Byo
TDGS-EN043 Magical Android
TDGS-EN058 Power Filter
TDGS-EN059 Lightsworn Sabre
TDGS-EN060 Unstable Evolution
TDGS-EN069 Broken Blocker
TDGS-EN074 Gladiator Beast War Chariot
TDGS-EN076 Intercept
TDGS-EN081 Counselor Lily
TDGS-EN098 Kunai with Chain

Rare (20)
TDGS-EN005 Shield Warrior
TDGS-EN008 Big Piece Golem
TDGS-EN010 Dark Resonator
TDGS-EN013 Handcuffs Dragon
TDGS-EN016 Mind Master
TDGS-EN035 Yamato-no-Kami
TDGS-EN045 Fighting Spirit
TDGS-EN049 De-Synchro
TDGS-EN064 Graceful Revival
TDGS-EN065 Defense Draw
TDGS-EN073 Mind Over Matter
TDGS-EN082 Herald of Orange Light
TDGS-EN083 Izanami
TDGS-EN084 Maiden of Macabre
TDGS-EN087 Grapple Blocker
TDGS-EN088 Telekinetic Charging Cell
TDGS-EN090 The Tricky
TDGS-EN092 Trap of Darkness
TDGS-EN093 The Selection
TDGS-EN096 Cold Enchanter

Common (4Cool
TDGS-EN001 Turbo Booster
TDGS-EN003 Quillbolt Hedgehog
TDGS-EN004 Ghost Gardna
TDGS-EN006 Small Piece Golem
TDGS-EN007 Medium Piece Golem
TDGS-EN011 Twin-Shield Defender
TDGS-EN012 Jutte Fighter
TDGS-EN015 Gonogo
TDGS-EN017 Doctor Cranium
TDGS-EN018 Krebons
TDGS-EN019 Mind Protector
TDGS-EN020 Psychic Commander
TDGS-EN021 Psychic Snail
TDGS-EN022 Telekinetic Shocker
TDGS-EN023 Destructotron
TDGS-EN024 Gladiator Beast Equeste
TDGS-EN025 Jenis, Lightsworn Mender
TDGS-EN026 Dharc the Dark Charmer
TDGS-EN027 Mecha Bunny
TDGS-EN028 Oyster Meister
TDGS-EN031 Kunoichi
TDGS-EN032 Beast of the Pharaoh
TDGS-EN036 Silent Strider
TDGS-EN037 Noisy Gnat
TDGS-EN046 Domino Effect
TDGS-EN047 Junk Barrage
TDGS-EN048 Battle Tuned
TDGS-EN050 Lightwave Tuning
TDGS-EN051 Psi-Station
TDGS-EN052 Psi-Impulse
TDGS-EN054 Sword of Kusanagi
TDGS-EN055 Orb of Yasaka
TDGS-EN056 Mirror of Yata
TDGS-EN057 Geartown
TDGS-EN061 Recylcing Batteries
TDGS-EN062 Book of Eclipse
TDGS-EN063 Equip Shoot
TDGS-EN066 Remote Revenge
TDGS-EN067 Spacegate
TDGS-EN068 Synchro Deflector
TDGS-EN071 Psychic Rejuvenation
TDGS-EN072 Telepathic Power
TDGS-EN075 Lightsworn Barrier
TDGS-EN077 Judgement of Thunder
TDGS-EN078 Fish Depth Charge
TDGS-EN079 Needlebug Nest
TDGS-EN080 Overworked
TDGS-EN091 Tricky Spell 4

----------------------------------------------

Spoiler completo: The Duelist Genesis

TDGS-EN000 Avenging Knight Parshath
LIGHT/Fairy - Synchro - Effect/8/2600/2100
1 Tuner + 1 or more non-Tuner Light monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between the attacking card and a Defense position monster whose DEF is lower than the ATK of this card inflict the difference in Battle Damage tor your opponent.

TDGS-EN001 Turbo Booster
EARTH/Machine - Effect/1/0/0
If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.

TDGS-EN002 Nitro Synchron
FIRE/Machine - Tuner/2/300/100
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card.

TDGS-EN003 Quillbolt Hedgehog
EARTH/Machine - Effect/2/800/800
If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.

TDGS-EN004 Ghost Gardna
DARK/Warrior - Effect/4/0/1900
When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.

TDGS-EN005 Shield Warrior
EARTH/Warrior - Effect/3/800/1600
During damage calculation, you can remove from play this card from you Graveyard to prevent monster you control from being destroyed by this battle.

TDGS-EN006 Small Piece Golem
EARTH/Rock - Effect/3/1100/0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.

TDGS-EN007 Medium Piece Golem
EARTH/Rock - Effect/4/1600/0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field.

TDGS-EN008 Big Piece Golem
EARTH/Rock - Effect/5/2100/0
If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing.

TDGS-EN009 Sinister Sprocket
DARK/Fiend - Tuner/1/400/0
If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro monster, you can destroy 1 face-up Spell or Trap card.

TDGS-EN010 Dark Resonator
DARK/Fiend - Tuner/3/1300/300
Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)

TDGS-EN011 Twin-Shield Defender
EARTH/Warrior - Effect/4/700/1600
When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.

TDGS-EN012 Jutte Fighter
EARTH/Warrior - Tuner/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

TDGS-EN013 Handcuffs Dragon
WIND/Dragon - Effect/5/1800/1800
When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.

TDGS-EN014 Montage Dragon
EARTH/Dragon - Effect/8/?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monster from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.

TDGS-EN015 Gonogo
EARTH/Rock - Effect/3/1350/1600
An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step.

TDGS-EN016 Mind Master
LIGHT/Psychic - Tuner/1/100/200
You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position

TDGS-EN017 Doctor Cranium
EARTH/Psychic - Effect/1/100/100
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.

TDGS-EN018 Krebons
DARK/Psychic - Tuner/2/1200/400
When this card is selected as an attack target, you can pay 800 Life Points to negate the attack.

TDGS-EN019 Mind Protector
LIGHT/Psychic - Effect/3/0/2200
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters.

TDGS-EN020 Psychic Commander
EARTH/Psychic - Tuner/3/1400/800
When a Psychic-Type monster you control battles during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.

TDGS-EN021 Psychic Snail
EARTH/Psychic - Effect/4/1900/1200
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.

TDGS-EN022 Telekinetic Shocker
EARTH/Psychic - Effect/4/1700/700
If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead.

TDGS-EN023 Destructotron
EARTH/Psychic - Effect/4/1600/400
During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls.

TDGS-EN024 Gladiator Beast Equeste
WIND/Winged-Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator Beast" card from your Graveyard to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

TDGS-EN025 Jenis, Lightsworn Mender
LIGHT/Spellcaster - Effect/4/300/2100
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points.

TDGS-EN026 Dharc the Dark Charmer
DARK/Spellcaster - Effect/3/500/1500
FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.

TDGS-EN027 Mecha Bunny
EARTH/Machine - Effect/2/800/100
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.

TDGS-EN028 Oyster Meister
WATER/Fish - Effect/3/1600/200
When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).

TDGS-EN029 Twin-Barrel Dragon
DARK/Machine - Effect/4/1700/200
When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card.

TDGS-EN030 Izanagi
WIND/Fairy - Effect/6/2200/1000
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.

TDGS-EN031 Kunoichi
WIND/Warrior - Effect/4/1800/1000
When control of this face-up card changeds, its new controller discards 1 random card.

TDGS-EN032 Beast of the Pharaoh
EARTH/Zombie - Effect/3/400/600
If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.

TDGS-EN033 Dark Hunter
DARK/Fiend - Effect/4/1600/400
This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls.

TDGS-EN034 Kinka-Byo
DARK/Beast - Spirit/1/400/200
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.

TDGS-EN035 Yamato-no-Kami
DARK/Warrior - Spirit/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.

TDGS-EN036 Silent Strider
EARTH/Insect - Effect/2/300/700
You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.

TDGS-EN037 Noisy Gnat
EARTH/Insect - Effect/2/700/300
You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase.

TDGS-EN038 Multiple Piece Golem
EARTH/Rock - Fusion/7/2600/1300
"Big Piece Golem" + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.]

TDGS-EN039 Nitro Warrior
FIRE/Warrior - Synchro/7/2800/1800
Nitro Synchron + 1 or more Non-Tuner monster
Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.

TDGS-EN040 Stardust Dragon
WIND/Dragon - Synchro/8/2500/2000
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.

TDGS-EN041 Red Dragon Archfiend
DARK/Dragon - Synchro/8/3000/2000
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after damage calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this turn.

TDGS-EN042 Goyo Guardian
EARTH/Warrior - Synchro/6/2800/2000
Tuner + 1 or more Non-Tuner monster
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.

TDGS-EN043 Magical Android
LIGHT/Psychic - Synchro/5/2400/1700
1 Tuner + 1 or more Non-Tuner monster
During your End Phase, gain 600 Life Points for eacg face-up Psychic-Type monster you control

TDGS-EN044 Thought Ruler Archfiend
DARK/Psychic - Synchro/8/2700/2300
Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.

TDGS-EN045 Fighting Spirit
Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead

TDGS-EN046 Domino Effect
Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.

TDGS-EN047 Junk Barrage
Equip Spell
When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.

TDGS-EN048 Battle Tuned
Quick-Play Spell
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.

TDGS-EN049 De-Synchro
Normal Spell
Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.

TDGS-EN050 Lightwave Tuning
Normal Spell
Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.

TDGS-EN051 Psi-Station
Continuous Spell
When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1.

TDGS-EN052 Psi-Impulse
Normal Spell
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards.

TDGS-EN053 Emergency Teleport
Quick-Play Spell
Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster.

TDGS-EN054 Sword of Kusanagi
Equip Spell
Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.

TDGS-EN055 Orb of Yasaka
Equip Spell
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.

TDGS-EN056 Mirror of Yata
Equip Spell
Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.

TDGS-EN057 Geartown
Field Spell
Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

TDGS-EN058 Power Filter
Continuous Spell
Neither player can Special Summon monsters with 1000 or less ATK.

TDGS-EN059 Lightsworn Sabre
Equip Spell
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control.

TDGS-EN060 Unstable Evolution
Equipment Spell
While your Life Points are lower than your opponents, the equiped monster's original ATk becomes 2400. While your Life Points are higher than your opponents , it's original ATK becomes 1000.

TDGS-EN061 Recylcing Batteries
Normal Spell
Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.

TDGS-EN062 Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.

TDGS-EN063 Equip Shoot
Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).

TDGS-EN064 Graceful Revival
Continuous Trap
Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card

TDGS-EN065 Defense Draw
Normal Trap
Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.

TDGS-EN066 Remote Revenge
Normal Trap
Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.

TDGS-EN067 Spacegate
Continuous Trap
When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During you Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.

TDGS-EN068 Synchro Deflector
Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.

TDGS-EN069 Broken Blocker
Normal Trap
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.

TDGS-EN070 Psychic Overload
Normal Trap
Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards

TDGS-EN071 Psychic Rejuvenation
Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.

TDGS-EN072 Telepathic Power
Normal Trap
Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.

TDGS-EN073 Mind Over Matter
Counter Trap
Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card.

TDGS-EN074 Gladiator Beast War Chariot
Counter Trap
Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.

TDGS-EN075 Lightsworn Barrier
Continuous Trap
When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.

TDGS-EN076 Intercept
Counter Trap
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.

TDGS-EN077 Judgment of Thunder
Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.

TDGS-EN078 Fish Depth Charge
Normal Trap
Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.

TDGS-EN079 Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the Graveyard.

TDGS-EN080 Overworked
Normal Trap
Destroy each monster whose ATK is higher than its original ATK.

TDGS-EN081 Counselor Lily
EARTH/Fairy - Tuner/3/400/1500
When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.

TDGS-EN082 Herald of Orange Light
LIGHT/Fairy - Tuner/2/300/500
You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster you opponent controls, and destroy it. You can activate this effect during either player's turn

TDGS-EN083 Izanami
WATER/Fairy - Spirit/4/1100/1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.

TDGS-EN084 Maiden of Macabre
DARK/Spellcaster - Effect/4/1700/0
When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it.

TDGS-EN085 Hand of the Six Samurai
FIRE/Warrior - Effect/3/1600/1000
While you control another "Six Samurai" monster, you can tribute 1 "Six Samurai" monster to destroy 1 monster on the field

TDGS-EN086 Cyber Shark
WATER/Fish - Effect/5/2100/2000
If you control a WATER monster, you can Normal Summon this card without Tributing.

TDGS-EN087 Grapple Blocker
EARTH/Pschic - Effect/4/1200/2000
When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.

TDGS-EN088 Telekinetic Charging Cell
Equip Spell
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.

TDGS-EN089 Charge of the Light Brigade
Normal Spell
Send the top three cards of your deck to the graveyard. Add a level 4 or lower "Lightsworn" monster from your deck to your hand.

TDGS-EN090 The Tricky
WIND/Spellcaster - Effect/5/2000/1200
You can discard 1 card to Special Summon this card from your hand.

TDGS-EN091 Tricky Spell 4
Quick-Play Spell
Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.

TDGS-EN092 Trap of Darkness
Normal Trap
Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.

TDGS-EN093 The Selection
Counter Trap
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.

TDGS-EN094 Splendid Venus
LIGHT/Fairy - Effect/8/2800/2400
All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effect of Spell and Trap Cards you control cannot be negated.

TDGS-EN095 Fiendish Engine Ω(Omega)
DARK/Machine - Effect/8/2800/2000
During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.

TDGS-EN096 Cold Enchanter
WATER/Aqua - Effect/4/1600/1200
You can discard 1 card to place 1 Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.

TDGS-EN097 Ice Master
WATER/Spellcaster - Effect/8/2500/2000
You can Special Summon this card from your hand by tributing 2 water monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can tribute this card to destroy all monsters with an Ice Counter(s).

TDGS-EN098 Kunai with Chain
Normal Trap
Choose 1 or both of these effects:
• Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
• Equip this card to a monster you control. It gains 500 ATK.

TDGS-EN099 Toy Magician
LIGHT/Spellcaster - Effect/4/1600/1500
You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
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