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[TCG] 03/08/18: Shadows over Valhalla- Card List e Spoiler

 
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MensagemEnviada: Thu May 03, 2018 4:41 pm    Assunto: [TCG] 03/08/18: Shadows over Valhalla- Card List e Spoiler Responder com Citação



[TCG] 03/05/18: New Set – Shadows over Valhalla



Shadows over Valhalla, available Friday, August 17, will bring Duelists the opportunity to change their own fate and wield the incomparable Mischief of the Time Goddess! The classic Spell Card from the original Yu-Gi-Oh! anime skips the opponent’s turn completely and moves the game to the Duelist’s next Battle Phase.

Sound the horns of battle and prepare to Duel! In the twilight of Summer 2018, Shadows over Valhalla will bring Duelists the opportunity to change their own fate and wield the incomparable Mischief of the Time Goddess! Once thought to be too powerful to ever be printed in real life, this classic Spell Card from the original Yu-Gi-Oh! anime skips your opponent’s turn completely and moves the game to your next Battle Phase. But that’s just the tip of the iceberg in this 60-card all-foil booster set!

Hot off the heels of his brother, Leon’s, fairytale inspired cards from Battles of Legend – Relentless Revenge, Zigfried von Schroeder’s Valkyries are set to make their debut in Shadows over Valhalla! The Valkyries retain their abilities from the anime, but each card is boosted to be more compatible with the current game environment. This strategy aims to Summon 1 of each Valkyrie from the hand with Ride of the Valkyries, use their abilities to destroy your opponent’s best monster and copy its’ ATK, then win the Duel by attacking with all your Valkyries twice without giving your opponent a turn in between, courtesy of Mischief of the Time Goddess!

When you aren’t busy skipping your opponent’s turn with Mischief of the Time Goddess, you can dictate their fate with Zigfried’s nornir Spell Cards, which also retain their anime abilities plus a boost to help them fit with the rest of your Valkyrie strategy.

Shadows over Valhalla also reignites the Ninja strategy! Ninja Decks combine powerful Warrior-Type “Ninja” monsters with “Ninjitsu Art” Spell and Trap Cards. You need a steady supply of Ninjitsu Arts to outwit and confound your opponent, so this set includes a “Ninja” Link Monster that Sets a Ninjitsu Art directly from your Deck every turn, and a new Ninjitsu Art card that lets you disguise your Ninja as your opponent’s monsters! If you don’t have any “Ninja” or “Ninjitsu Art” cards, don’t worry, because some of the basic cards you’ll need to build this Deck also appear in Shadows over Valhalla.

You know their names, but you dare not speak them! Drawn to the light of a trapezohedron, three new ancient Entities emerge from the depths of eternity to exert their maddening influence over your Duels. But those aren’t the only strange happenings afoot… Aleister the Invoker resumes his experiments, but gets a little more than he bargained for in Shadows in Valhalla! In addition to tournament mainstays like Aleister the Invoker, Invocation, and Invoked Mechaba, this booster set introduces a Link Monster version of Aleister that gives Duelists greater access to powerful Spell and Trap cards like Invocation, The Book of the Law, and Omega Summon.

The Shadows over Valhalla booster set contains 60 cards:

40 Super Rares
20 Secret Rares

5 cards per pack. Name and contents subject to change.

==========================

Shadows over Valhalla is a Booster in the Yu-Gi-Oh! Trading Card Game (TCG).

Contents[show]
Features
Includes cards used by Zigfried von Schroeder and Prince Ojin.
Includes members and/or support for the "Entity", "Invoked", "Ninja", "Old Entity", "Outer Entity", and "Valkyrie" archetype.
Breakdown
Each pack contains 5 cards. The set contains 60 cards:

20 Secret Rares
40 Super Rares

==================================

Shadows over Valhalla Card List

SHVA-EN001 "Valkyrie Dritte"
SHVA-EN002 "Valkyrie Zweite"
SHVA-EN003 "Valkyrie Erste"
SHVA-EN004 "Valkyrie Brunhilde"
SHVA-EN005 "Fortune Chariot"
SHVA-EN006 "Ride of the Valkyries"
SHVA-EN007 "Mischief of the Time Goddess"
SHVA-EN008 "Goddess Skuld's Oracle"
SHVA-EN009 "Goddess Verdande's Guidance"
SHVA-EN010 "Goddess Urd's Verdict"
SHVA-EN011 "Ninja Grandmaster Saizo"
SHVA-EN012 "Yellow Ninja"
SHVA-EN013 "Yellow Dragon Ninja"
SHVA-EN014 "Hidden Village of Ninjitsu Arts"
SHVA-EN015 "Ninjitsu Art of Mirage-Transformation"
SHVA-EN016 "Old Entity Cthugua"
SHVA-EN017 "Outer Entity Nyarla"
SHVA-EN018 "Outer Entity Azathot"
SHVA-EN019 "Forbidden Trapezohedron"
SHVA-EN020 Aleister The Invoker Of Madness
SHVA-EN021 "Strike Ninja"
SHVA-EN022 Ninja Grandmaster Hanzo
SHVA-EN023 "Upstart Golden Ninja"
SHVA-EN024 White Dragon Ninja
SHVA-EN025 "Red Dragon Ninja"
SHVA-EN026 "Twilight Ninja Jogen"
SHVA-EN027 Armor Ninjitsu Art of Alchemy
SHVA-EN028 "Ninjitsu Art of Transformation"
SHVA-EN029 "Ninjitsu Art of Super-Transformation"
SHVA-EN030 "Armor Ninjitsu Art of Rust Mist"
SHVA-EN031 "Elemental HERO Neos"
SHVA-EN032 "Neo-Spacian Glow Moss"
SHVA-EN033 "Neo-Spacian Flare Scarab"
SHVA-EN034 "Elemental HERO Magma Neos"
SHVA-EN035 "Elemental HERO Chaos Neos"
SHVA-EN036 Vision HERO Trinity
SHVA-EN037 "Mermail Abyssmegalo"
SHVA-EN038 "Mermail Abyssleed"
SHVA-EN039 "Mermail Abyssteus"
SHVA-EN040 "Aleister the Invoker"
SHVA-EN041 "Invoked Mechaba"
SHVA-EN042 "Magical Meltdown"
SHVA-EN043 Invocation
SHVA-EN044 Omega Summon
SHVA-EN045 "Mist Valley Apex Avian"
SHVA-EN046 "Windwitch - Ice Bell"
SHVA-EN047 "Ash Blossom & Joyous Spring"
SHVA-EN048 Gem-Knight Seraphinite
SHVA-EN049 "El Shaddoll Winda"
SHVA-EN050 "Dragunity Knight - Vajrayana
SHVA-EN051 "Hi-Speedroid Chanbara"
SHVA-EN052 "Akashic Magician"
SHVA-EN053 "Cyberdark Impact!"
SHVA-EN054 "Golden Bamboo Sword"
SHVA-EN055 "Magic Planter"
SHVA-EN056 "Advanced Dark"
SHVA-EN057 Shaddoll Fusion
SHVA-EN058 Gateway To Chaos
SHVA-EN059 "Twin Twisters"
SHVA-EN060 "Urgent Ritual Art"

=======================

Shadows over Valhalla spoiler

SHVA-EN001 Valkyrie Dritte
Level 4 LIGHT Fairy Effect Monster ATK 1000 DEF 1600
If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except “Valkyrie Dritte”. You can only use this effect of “Valkyrie Dritte” once per turn. Gains 200 ATK for each of your opponent’s banished monsters.

SHVA-EN002 Valkyrie Zweite
Level 5 LIGHT Fairy Effect Monster ATK 1600 DEF 1600
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn.

SHVA-EN003 Valkyrie Erste
Level 6 LIGHT Fairy Effect Monster ATK 1600 DEF 1800
If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn.

SHVA-EN004 Valkyrie Brunhilde
Level 7 LIGHT Fairy Effect Monster ATK 1800 DEF 2000
Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.

SHVA-EN005 Fortune Chariot
Level 6 WIND Fairy Union Effect Monster ATK 1000 DEF 2000
(This card is also always treated as a “Valkyrie” card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.

SHVA-EN006 Ride of the Valkyries
Normal Spell Card
Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.

SHVA-EN007 Mischief of the Time Goddess
Quick-Play Spell Card
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.

SHVA-EN008 Goddess Skuld’s Oracle
Continuous Spell Card
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande’s Guidance” from the Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 “Goddess Skuld’s Oracle” once per turn.

SHVA-EN009 Goddess Verdande’s Guidance
Continuous Spell Card
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd’s Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, then Set it to their field. Otherwise, they add it to their hand. You can only activate 1 “Goddess Verdande’s Guidance” per turn.

SHVA-EN010 Goddess Urd’s Verdict
Continuous Spell Card
Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.

SHVA-EN011 Ninja Grandmaster Saizo
LIGHT/Warrior Link/Effect 2000/LINK-2
BL/BR
2 “Ninja” monsters
During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

SHVA-EN012 Yellow Ninja
WIND/Warrior Level 4 1900/1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn.

SHVA-EN013 Yellow Dragon Ninja
WIND/Dinosaur Level 8 3000/1500
Cannot be Special Summoned, except with the effect of a “Ninja” monster or “Ninjitsu Art” card. Once per turn (Quick Effect): You can send 1 “Ninja” monster and 1 “Ninjitsu Art” card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.

SHVA-EN014 Hidden Village of Ninjitsu Arts
Field Spell Card
If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.

SHVA-EN015 Ninjitsu Art of Mirage-Transformation
Continuous Trap Card
Tribute 1 “Ninja” monster, then target 1 monster in your opponent’s GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.


Editado pela última vez por WOLTARR em Sun Aug 05, 2018 12:45 pm, num total de 7 vezes
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MensagemEnviada: Sun Jul 08, 2018 2:32 pm    Assunto: Responder com Citação

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MensagemEnviada: Fri Aug 03, 2018 10:24 am    Assunto: Responder com Citação

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