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[OCG] 16/03/19: Rising Rampage Card List e Spoiler- 100%

 
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MensagemEnviada: Sat Mar 16, 2019 12:10 pm    Assunto: [OCG] 16/03/19: Rising Rampage Card List e Spoiler- 100% Responder com Citação



[OCG] 16/03/19: Rising Rampage Card List e Spoiler



Rising Rampage is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG). It is the ninth set in the OCG's 10th series, following Dark Neostorm.

Features
◾Includes cards used by Yusaku Fujiki, Takeru Homura, Varis and Skye Zaizen.
◾Includes members/support for the "Borrel", "Fortune Lady", "Salamangreat", "Witchcrafter", and "Yosenju" archetypes, as well as the "Link" series.
◾Introduces the "Marincess" and "Tianwei" archetypes to the OCG

Breakdown
In the OCG, there are 5 cards per pack and 30 packs per box. The set contains 80 cards, or 119 in the Master Set:
◾ 1 Holographic Rare
◾ 6 Ultra Rares (also available as Ultimate Rare, Secret Rare and 20th Secret Rare)
◾ 10 Super Rares (also available as Secret Rare and 20th Secret Rare)
◾ 18 Rares
◾ 46 Commons

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Rising Rampage Card List

RIRA-JP001 "Rescue Interlacer"
RIRA-JP002 "Cross Debug"
RIRA-JP003 "Marincess Sea Horse"
RIRA-JP004 "Marincess Sea Star"
RIRA-JP005 "DMZ Dragon"
RIRA-JP006 Dinowrestler Marshall Ankylo
RIRA-JP007 Dinowrestler Rambrachio
RIRA-JP008 Fortune Lady Pasty
RIRA-JP009 Yosenju Saburoukaze
RIRA-JP010 Yosenju Izunamuchi
RIRA-JP011 Mayosenju Hitotsumenomuraji
RIRA-JP012 "Tianwei Dragon - Adhara"
RIRA-JP013 "Tianwei Dragon - Sthana
RIRA-JP014 "Tianwei Dragon - Manira"
RIRA-JP015 "Tianwei Dragon - Nahata"
RIRA-JP016 "Tianwei Dragon - Vishudda"
RIRA-JP017 Simorgh, Bird of Beginnings
RIRA-JP018 Simorgh, Bird of Summoning
RIRA-JP019 Simorgh, Bird of Endings
RIRA-JP020 Simorgh, Bird of Protection
RIRA-JP021 Simorgh, Lord of the Storm
RIRA-JP022 Darkness Simorgh
RIRA-JP023 B.E.S. Blaster Cannon Core
RIRA-JP024 Vic Viper T301
RIRA-JP025 Reptilianne Hydraling
RIRA-JP026 Storm Dragon
RIRA-JP027 "A-vida, the Dual World Crafter"
RIRA-JP028 "Witchcraft Golem Arles"
RIRA-JP029 Mechanical Serpent Murakumo no Orochi
RIRA-JP030 Cataclysmic Bellowing Colder
RIRA-JP031 Voltester
RIRA-JP032 Tlacaelel, the Evil King
RIRA-JP033 "Beat Raptor"
RIRA-JP034 Spirit Sculptor
RIRA-JP035 Reversible Beetle
RIRA-JP036 Magistry Ritualist
RIRA-JP037 Magical Scales of Libra
RIRA-JP038 Fortune Lady Every
RIRA-JP039 "Borreload Xcharge Dragon"
RIRA-JP040 "Marincess Blue Slug"
RIRA-JP041 "Marincess Coral Anemone"
RIRA-JP042 "Marincess Marbled Rock"
RIRA-JP043 "Tianwei Barefisted Monk"
RIRA-JP044 "Tianwei Dragon Sage" Monster
RIRA-JP045 "Tianwei Ashura"
RIRA-JP046 Wynn the Wind Charmer, Verdant
RIRA-JP047 "Link Mail Archfiend"
RIRA-JP048 Summoned Divine Bow – Apollou(r)sa
RIRA-JP049 Defender of the Netherworld Labyrinth
RIRA-JP050 Miss Cape Barber
RIRA-JP051 "Link Back"
RIRA-JP052 "Grid Rod"
RIRA-JP053 "Rising Fire"
RIRA-JP054 Fury of Fire
RIRA-JP055 "Fortune Vision"
RIRA-JP056 Fortune Lady Calling
RIRA-JP057 Yosenju Wind Ritual
RIRA-JP058 "Land of the Eternal Tianwei"
RIRA-JP059 "The Hollow Cycle of Dragons"
RIRA-JP060 Elborz, Sacred Peak of Simorgh
RIRA-JP061 Simorgh Arrival
RIRA-JP062 Simorgh Rejection)
RIRA-JP063 Hypernova Ray Burst
RIRA-JP064 Psychic Implosion
RIRA-JP065 Covering Curtain
RIRA-JP066 Sextet Summon
RIRA-JP067 "Draw Discharge"
RIRA-JP068 "Marincess Wave"
RIRA-JP069 "Marincess Current"
RIRA-JP070 Fortune Lady Rewind
RIRA-JP071 "Yosenjus' Weaselblade Wind"
RIRA-JP072 "Supreme Tianwei-Style Fist"
RIRA-JP073 Simorgh Stormfront
RIRA-JP074 World Legacy Choice"
RIRA-JP075 The Stamping of The Normal
RIRA-JP076 Get Out!
RIRA-JP077 Dragonstorm Return
RIRA-JP078 Set-Upper
RIRA-JP079 Magicite of Spell Salvation
RIRA-JP080 Draw Game

====================================

Rising Rampage Spoiler

RIRA-JP001 Rescue Interlacer
Level 3 LIGHT Cyberse Effect Monster ATK 1000 DEF 1200
You can use the (1)st effect with this card’s name only once per turn.
(1) If your Cyberse monster is attacked, during damage calculation: You can discard this card; You take no battle damage from that battle. (2) Once per turn, during the End Phase, if this card is in your GY because it was discarded to your GY to activate this card’s effect: Special Summon this card.

RIRA-JP002 Cross Debugger
Level 2 DARK Cyberse Effect Monster ATK 900 DEF 600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) While you control 2 or more Link Monsters: You can activate this effect; Special Summon this card from your hand. (2) If your Link Monster battles your opponent’s Link Monster, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the targeted monster’s, and if it does, it cannot be destroyed by that battle.

RIRA-JP003 Marincess Seahorse
Level 3 WATER Cyberse Effect Monster ATK 1400 DEF 1000
You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn. (1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to. (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.

RIRA-JP004 Marincess Seastar
Level 2 WATER Cyberse Effect Monster ATK 800 DEF 400
You can only use this card name’s effect up to twice per turn.
(1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn

RIRA-JP005 DMZ Dragon
Level 4 DARK Dragon Effect Monster ATK 0 DEF 2000
(1) Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell with this effect.– The equipped monster gain 500 ATK. (2) If your monster equipped with an Equip Card attacks, at the end of that Damage Step: You can banish this card from your GY; destroy as many Equip Cards equipped to your monster that attacked as possible, and if you destroy any, it can attack once again in a row.

RIRA-JP006 Dinowrestler Marshall Ankylo
Level 2 Dinosaur Effect Monster 1000/0
You can use the (2)nd effect with this card’s name only once per turn. (1) If another “Dinowrestler” monster you control battles an opponent’s monster, during damage calculation: You can send this card that is in your hand or face-up on your field to the GY; your battling monster cannot be destroyed by that battle, also halve the ATK of your opponent’s battling monster until the end of the Damage Step. (2) Once per turn, during the End Phase, if this card is in your GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field.

RIRA-JP007 Dinowrestler Rambrachio
Level 5 EARTH Dinosaur Effect Monster 1600/0
You can use the (1)st effect with this card’s name only once per turn.
(1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
(2) Other “Dinowrestler” monsters you control cannot be targeted by your opponent’s card effects.

RIRA-JP008 Fortune Lady Pasty
Level 1 DARK Spellcaster Tuner Effect Monster ATK ? DEF ?
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 200.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12) (3) You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn.

RIRA-JP009 Yosenju Saburoukaze
Level 4 WIND Beast-Warrior Effect Monster ATK 1700 DEF 400
You can only use the 1st and 2nd effects of this card’s name once per turn. (1) If you control another “Yosenju” card when this card is Normal Summoned: You can add 1 “Yosenju” Pendulum Monster from your Deck to your hand. (2) You can target 1 “Yosenju” card you control; place 1 “Dizzying Winds of Yosen Village” or 1 “Yosen Whirlwind” from your Deck face-up in your Spell & Trap Zone, and if you do, return the targeted card to the Deck. (3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

RIRA-JP010 Yosenju Izunamuchi
Level 4 WIND Beast-Warrior Effect Monster ATK 800 DEF 1200
You can only use the 1st and 2nd effects of this card’s name once per turn. (1) You can discard this card; during this turn, your opponent’s cards and effects cannot activate when a “Yosenju” monster is Normal or Special Summoned. (2) If you control another “Yosenju” monster: You can activate this effect; draw 1 card. (3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

RIRA-JP011 Mayosenju Hitotsumenomuraji
Level 10 WIND Beast Pendulum Effect Monster ATK 2000 DEF 3000
Pendulum Scale: 3
Pendulum Effect:
You can only use the Pendulum Effects of this card’s name once per turn each. (1) Target 1 “Yosenju” card in your Pendulum Zone; until the end of the turn, its Pendulum Scale is 11, but you cannot Special Summon monsters this turn, except “Yosenju” monsters. (2) During your your End Phase: Return this card to the hand.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon. (1) If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return that card to the hand. (2) Each time another card returns to the hand or Deck by the effect of a card you control, all “Yosenju” monsters you control gain 500 ATK. (3) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

RIRA-JP012 Tianwei Dragon Adhara
Level 1 EARTH Wyrm Tuner Effect Monster ATK 0 DEF 0
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand.

Note: This card’s name is a reference to Muladhara, the Chakra at the base of the spine that represents Earth, and is the foundation of one’s energy body. And is related to you know, the human buttocks and all the fun stuff related to that.

RIRA-JP013 Tianwei Dragon Sthana
Level 4 WATER Wyrm Effect Monster ATK 400 DEF 2000
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) If a non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls.

Note: This card’s name references Svadhishthana, the second bottom most Chakra, associated with taste and reproduction and the element of water. It is located in the Tail Bone roughly.

RIRA-JP014 Tianwei Dragon Manira
Level 4 FIRE Wyrm Effect Monster ATK 600 DEF 1500
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) When your opponent activates a card or effect that targets a non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card.

Note: This card’s name references the Manipura Chakra, located behind the Navel/Solar Plexus. It is associated with energy, digestion, sight and movement. It is naturally, a Chakra elementally associated with fire.

RIRA-JP015 Tianwei Dragon Nahata
Level 4 WIND Wyrm Effect Monster ATK 800 DEF 1000
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) When an attack is declared involving your non-Effect Monster and an opponent’s face-up monster: You can banish this card from your hand or GY; that opponent’s monster loses 1500 ATK until the end of this turn.

Note: This card is named after Anahata, the Chakra associated with the Heart, and Wind. It’s very much associated with the hands and endocrine system.

RIRA-JP016 Tianwei Dragon Vishudda
Level 7 DARK Wyrm Effect Monster ATK 1500 DEF 2500
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If you control no Effect Monsters: You can Special Summon this card from your hand. (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand.

Note: This card’s name is derived from the Vishuddha chakra, the Chakra located at the throat, and is associated with purification and the element of Akasha, i.e. Space/Aether or what is sometimes void. The likely point of this card being DARK is that when this chakra is closed, or mishandled, it leads to decay, death, and corruption.

RIRA-JP017 Simorgh, Bird of Beginnings
Level 1 WIND Winged Beast Effect Monster ATK 0 DEF 1600
You can only use this card name’s (1) and (2) effects once per turn each. (1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn). (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP018 Simorgh, Bird of Summoning
Level 2 WIND Winged Beast Effect Monster ATK 1000 DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each. (1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”. (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP019 Simorgh, Bird of Endings
Level 3 WIND Winged Beast Effect Monster ATK 1500 DEF 200
You can only use this card name’s (1) and (2) effects once per turn each. (1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”. (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP020 Simorgh, Bird of Protection
Level 4 WIND Winged Beast Effect Monster ATK 1400 DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each. (1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand. (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

RIRA-JP021 Simorgh, Lord of the Storm
Level 8 WIND Winged Beast Effect Monster ATK 2900 DEF 2000
You can only use this card name’s (2) and (3) effects once per turn each. (1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect. (2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. (3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.

RIRA-JP022 Darkness Simorgh
Level 8 DARK Winged Beast Effect Monster ATK 2900 DEF 2000
You can only use this card name’s (1) and (3) effects once per turn each. (1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not). (2) This card’s Attribute is also treated as WIND while it is in the Monster Zone. (3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.

RIRA-JP023 B.E.S. Blaster Cannon Core
Level 9 EARTH Machine Effect Monster ATK 2500 DEF 3000
You can Special Summon only once per turn by the procedure written in the (1)st effect with this card’s name. (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: Place 3 counters on this card.(3) Cannot be destroyed by battle. (4) At the end of the Damage Step, if this card battled: Remove 1 of those counters from this card. If you cannot, destroy it.

RIRA-JP024 Vic Viper T301
Level 4 LIGHT Machine Effect Monster ATK 1200 DEF 800
You can only use the (1) effect of this card’s name once per turn.
(1) When an attack is declared involving your face-up monster and an opponent’s monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.
(2) Other LIGHT Machine monsters you control gain 1200 ATK.

RIRA-JP025 Reptilianne Hydraling
Level 2 DARK Reptile Tuner Effect Monster ATK 0 DEF 0
You can only use 1 of the following effects of this card’s name per turn, and only once that turn. (1) If you control only Reptile monsters while this card is in your hand: You can target 1 face-up monster your opponent controls; change that target’s ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster’s original ATK. (2) If this card is sent to the GY as a Synchro Material: You can target up to 2 face-up monsters on the field; change those targets’ ATK to 0.

RIRA-JP026 Storm Dragon
Level 4 WIND Dragon Effect Monster 1500/200
(1) You can only control 1 “Storm Dragon”. (2) If you control a Spellcaster monster, you can Special Summon this card (from your hand). (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.

RIRA-JP027 "A-vida, the Dual World Crafter"
Level 11 LIGHT Cyberse [Special Summon] Effect 3500/3500
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by having 8 or more Link Monsters with different names on the field and/or in the GY(s).
You cannot Special Summon other monsters during the turn you Special Summon this card. (1) This card’s Special Summon cannot be negated. (2) If this card is Special Summoned: Shuffle into the Deck(s) all other monsters that are currently banished, in any GY, and on the field. Cards and effects cannot be activated in response to this effect’s activation.

RIRA-JP028 Witchcraft Golem Arles
Level 8 LIGHT Spellcaster Effect Monster ATK 2800 DEF 0
You can use the (1)st effect with this card’s name only once per turn.
(1) When a Spellcaster monster(s) you control is targeted by an opponent’s card effect, or targeted for an attack by an opponent’s monster, while this card is in your hand (Quick Effect): You can target either 1 card your opponent controls or 1 “Witchcraft” Spell in your GY; Special Summon this card, and if you do, return the targeted card to the hand. (2) Once per turn, during your opponent’s Standby Phase: Return this card to the hand.

RIRA-JP029 Mechanical Serpent Murakumo no Orochi
Level 8, DARK, Machine, ATK/DEF 2450
You can only use 1 effect of this card’s name per turn, and only once that turn.(1) If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. (2) You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it.

RIRA-JP030 Cataclysmic Bellowing Colder
Level 8 WIND Fairy Effect Monster 2600/200
You can use the [(1)st] effect with this card’s name only once per turn. (1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap on the field to the top of the Deck.

RIRA-JP031 Voltester
Level 7 DARK Thunder Effect Monster 2500/1000
You can use the [(1)st] effect with this card’s name only once per turn. (1) If this card is Special Summoned to a zone a Link Monster points to: Destroy as many Link Monsters linked to this card as possible, and if you do, destroy as many monsters that were linked to those destroyed monsters as possible, repeatedly resolving this part of this effect until it destroys no monsters. (This card cannot be destroyed by this effect.)

RIRA-JP032 Tlacaelel, the Evil King
Level 5 DARK Fiend Effect Monster ATK 2400 DEF 1000
(1) If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is equal to or less than the original ATK of the monster Tributed for this card’s Tribute Summon.

RIRA-JP033 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster ATK 1400 DEF 2000
You can only use this card name’s (2) effect once per turn. (1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones. (2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.

RIRA-JP034 Spirit Sculptor
LIGHT/Fairy Level 4 1600/2100
You can only use the effect of this card’s name once per turn.
(1) You can Tribute 1 monster; add from your Deck to your hand, 1 monster whose combined original ATK/DEF is the same as the Tributed monster’s.

RIRA-JP035 Reversible Beetle
Level 3 EARTH Insect Flip Effect Monster 1100/1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position. (2) FLIP: Shuffle this card and all other face-up monsters in its column into the Deck.

RIRA-JP036 Magistry Ritualist
Level 1 FIRE Spellcaster Effect Monster 0/2000
You can use the (2)nd effect with this card’s name only once per turn. (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves. (2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add, from your Deck to your hand, 1 card with that card’s name.

RIRA-JP037 Magical Scales of Libra
Level 4 WATER Spellcaster Pendulum Tuner Normal Monster
1000/1000 Pendulum Scale 5
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn. (1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.
Flavor Text: A sentient scale. It tries to keep the balance of the world, but sometimes it puts the weight stars on the wrong side.

RIRA-JP038 Fortune Lady Every
Level 7 LIGHT Spellcaster Synchro Effect Monster ATK ? DEF ?
Synchro Materials: 1 Tuner + 1+ non-Tuner Spellcaster monsters
You can use the (3)rd effect with this card’s name only once per turn. (1) This card’s ATK and DEF become this card’s Level x 400. (2) Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then you can banish 1 face-up monster your opponent controls. (3) Once per turn, during your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card.

RIRA-JP039 Borreload xCharge Dragon
Rank 4 DARK Dragon Xyz Effect Monster ATK 3000 DEF 2500
Xyz Materials: 2 Level 4 DARK Dragon monsters
(1) This Xyz Summoned card cannot be targeted by the effects of other monsters. (2) Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; for the rest of this turn, you cannot Special Summon monsters and your monsters cannot attack directly, also the targeted monster loses 600 ATK/DEF, then you can Special Summon 1 “Borrel” monster from your GY, but it is banished during the End Phase.

RIRA-JP040 Marincess Blue Slug
Link 1 WATER Cyberse Link Effect Monster ATK 1500
Link: Bottom
Material: 1 Level 4 or lower “Marincess” monster
You can only Link Summon “Marincess Blue Slug” once per turn.
(1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters

RIRA-JP041 Marincess Coral Anemone
Link 2 WATER Cyberse Link Effect Monster ATK 2000
Links: Left, Bottom
Materials: 2 WATER monsters
You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. (2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.

RIRA-JP042 Marincess Marbled Rock
Link 3 WATER Cybese Link Effect Monster ATK 2500
Links: Left, Right, Bottom
Materials: 2+ WATER monsters
You can only use this card name’s (1) effect once per turn. (1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand. (2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.

RIRA-JP043 Warrior Monk of Tianwei
Link 1 EARTH Wyrm Link Monster ATK 1000
Link: Bottom
Material: 1 non-Link “Tianwei” monster

RIRA-JP044 Dragon Immortal of Tianwei
Link 2 FIRE Wyrm Link Effect Monster ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Wyrm Monsters
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, but for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, other than “Tianwei” monsters, while they are on the field. (2) When an attack is declared involving your non-Effect Monster: You can target 1 card your opponent controls; destroy it.

Note: Sennyo refers to both a female sage, immortal or hermit (often associated with long life spans and magic) and is also a term for a Fairy/Nymph. We’re going with the Sage/Immortal inference here.

RIRA-JP045 Fierce Ogre of Tianwei
Link 3 DARK Wyrm Link Monster ATK 3000
Links: Top, Top Right, Bottom Right
Materials: 2+ monsters, including a Link Monster

RIRA-JP046 Wynn the Wind Charmer, Verdant
Link 2 WIND Spellcaster Link Effect Monster ATK 1850
Links: Bottom Left, Bottom Right
Materials: 2 monsters, including a WIND monster
(This card is always treated as a “Familiar-Possessed” card.)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to. (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand.

RIRA-JP047 "Link Mail Archfiend"
Link 4 DARK Cyberse Link Effect Monster ATK 2800
Links: Upper Left, Left, Lower Left, Right
Materials: 2+ monsters including a Ritual, Fusion, Synchro or Xyz Monster(s) (1) If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro or Xyz monster that you control or in your GY; all monsters your opponent controls lose ATK equal to the ATK of that monster. (2) Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by your opponent’s effects. (3) If this card would be destroyed by battle or a card effect, you can banish 1 Ritual, Fusion, Synchro or Xyz Monster from your GY instead.

RIRA-JP048 Summoned Divine Bow – Apollou(r)sa)
Link 4 WIND Fairy Link Effect Monster ATK ?
Links: Top, Bottom Left, Bottom, Bottom Right
Materials: 2 or more monsters with different names, except Tokens
(1) You can only control 1 “Summoned Divine Bow – Apollou(r)sa”.
(2) The Original ATK of this card becomes the number of monsters used as Link Materials for this card x 800. (3) If your opponent activates a monster effect (Quick Effect): You can activate this effect; this card loses exactly 800 ATK, and if it does, negate that activation.

Note: This card’s name should be Apollousa, i.e. a title of Artemis, the sister of Apollo. It means “The (female) destroyer”. Usa might be intended as Ursa as a double read because “Oh Shi-, It’s a Bear”that she’s riding.

RIRA-JP049 Defender of the Netherworld Labyrinth
Link 2 EARTH Warrior Link Effect Monster ATK 1400
Materials: 2 Normal Monsters
You can only use the (2) effect of this card’s name once per turn.
(1) Non-Effect Monsters you control gain 500 ATK, also Effect Monsters your opponent controls lose 500 ATK.
(2) If this card is destroyed by your opponent: You can target 1 Non-Effect Monster in your GY; Special Summon

RIRA-JP050 Miss Cape Barber
Link 2 DARK Fiend Link Effect Monster ATK/200
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 monsters
You can use the [(1)st] effect with this card’s name only once per turn. (1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish that monster until the End Phase.

RIRA-JP051 Link Back
Normal Spell
You can only activate a card with this card’s name once per turn.
(1) Target 1 Link Monster you control that is in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then you can send cards from the top of your Deck to the GY equal to its Link Rating.

RIRA-JP052 Grid Rod
Equip Spell
Equip only to a Cyberse monster you control.
(1) The equipped monster gains 300 ATK, is unaffected by your opponent’s card effects, and the first time it would be destroyed by battle each turn, it is not destroyed. (2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects for the rest of this turn.

RIRA-JP053 Rising of Fire
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each. (1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster. (2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.

RIRA-JP054 Fury of Fire
Normal Spell
(This card is always treated as a “Salamangreat” card.)
You can activate only 1 card with this card’s name per turn.
(1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position (but their effects are negated), also, for the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck once

RIRA-JP055 Fortune Vision
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand. (2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects. (3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.

RIRA-JP056 Fortune Lady Calling
Normal Spell Card
You can activate 1 card with this card’s name per turn.
(1) If you control a “Fortune Lady” monster: For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your Deck 1 “Fortune Lady” monster with a name different from the cards you control.

RIRA-JP057 Yosenju Wind Ritual
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control 3 or more “Yosenju” monster cards with different names: return all “Yosenju” monster cards you control to the hand, then, you can draw cards until you have 5 cards in your hand.

RIRA-JP058 Tianwei Wubeng Stance
Field Spell Card
(1) Non-Effect Monsters on the field are unaffected by monster effects. (2) Once per turn, if your opponent Special Summons an Effect Monster(s), and you control a non-Effect Monster: You can draw 2 cards.

Note: This card’s name in Japanese is a play on 天衣無縫, which means Absolute Perfection/Completely Flawless.

RIRA-JP059 Hollow of Dragon Chakra
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Send 1 Wyrm monster form your Deck to the GY, then, if you control a non-Effect Monster, you can add 1 “Tianwei” monster from your Deck to your hand with a different name from the sent monster in the GY.

RIRA-JP060 Elborz, Sacred Peak of Simorgh
Field Spell Card
You can only use this card name’s (2) and (3) effects once per turn each. (1) WIND Winged Beast monsters on the field gain 300 ATK/DEF. (2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute. (3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.

RIRA-JP061 Simorgh Arrival
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

RIRA-JP062 Simorgh Rejection
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

RIRA-JP063 Hypernova Ray Burst
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Banish, face-down, 2 monsters that cannot be Normal Summoned/Set and are in your hand and/or face-up on your field; draw 2 cards.

RIRA-JP064 Psychic Implosion
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and if you do, double that monster’s ATK until the end of this turn. It cannot attack directly during the turn you activate this card.

RIRA-JP065 Covering Curtain
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.. (1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards. (2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of destroying 1 of those cards.

RIRA-JP066 Sextet Summon
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Banish 6 monsters of the same Monster Type, but different monster card types (1 each among Ritual, Fusion, Synchro, Xyz, Pendulum, and Link) that are in your hand, in your GY, and/or face-up on your field, then Special Summon, from your Main Deck or Extra Deck, 1 monster of the same Monster Type as those banished monsters.

RIRA-JP067 Draw Discharge
Normal Trap
You can only activate a card with this card’s name once per turn.
(1) When your opponent draws a card(s) by their card effect: Your opponent reveals all those drawn cards, and if they reveal a Monster Card(s), inflict damage to your opponent equal to their total ATK, then banish all the revealed cards.

RIRA-JP068 Marinecess Wave
Normal Trap Card
If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
(1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.

RIRA-JP069 Marincess Current
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
(1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.

RIRA-JP072 Tianwei Wushuang Strike
Counter Trap Card
(1) When a monster effect, or a Spell/Trap Card, is activated, if you control a non-Effect Monster: Negate the activation. (2) If this Set card you control is destroyed by an opponent’s effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

RIRA-JP071 Yosenju Weaselblade Wind
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.

Note: 居太刀 is basically them slapping a Kanji in front of Tachi (a type of Japanese sword) to make it sound like Itachi, the Japanese word for Weasel, which you know, the Yosenju all are.

RIRA-JP073 Simorgh Stormfront
Continuous Trap Card
You can activate the (2)nd effect with this card’s name only once per turn. (1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects. (2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.

RIRA-JP074 World Legacy Choice"
Card type Trap Property Normal
Activate 1 of these effects.
● Send 1 Link Monster your opponent controls to the GY.
● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Choice" per turn.

RIRA-JP075 The Stamping of The Normal
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) When exactly 1 monster is Normal/Special Summoned: Destroy all monsters on the field with ATK less than that monster’s ATK.

RIRA-JP076 Get Out!
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck.

RIRA-JP077 Fortune Lady Rewind
Normal Trap
You can activate 1 card with this card’s name per turn.
(1) Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase

RIRA-JP077 Dragonstorm Return
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 banished monster; Special Summon it, but return it to the hand during the End Phase.

RIRA-JP078 Set-Upper
You can only activate 1 card with this card’s name per turn.
(1) When your monster is destroyed by battle: Special Summon 1 monster with ATK less than or equal to the destroyed monster’s from your hand or Deck in face-down Defense Position.

RIRA-JP079 Magicite of Spell Salvation
Continuous Trap
You can activate only 1 card with this card’s name per turn.
(1) Activate this card by banishing 1 monster that is face-up on your field or in your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster’s original Level. (This card is also still a Trap).

RIRA-JP080 Draw Game
Normal Trap
You can activate only 1 card with this card’s name per turn.
(1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards.
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