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[OCG] 16/03/19: Collection Pack 2019 Duelist of Revolution

 
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MensagemEnviada: Sat Mar 16, 2019 12:52 pm    Assunto: [OCG] 16/03/19: Collection Pack 2019 Duelist of Revolution Responder com Citação



[OCG] 16/03/19: Collection Pack 2019 Duelist of Revolution Version



Collection Pack: Duelists of Revolution is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG).

Contents
1 Features
2 Breakdown
3 Galleries
4 Lists
5 References
6 External links

Features
◾ Includes cards used by Aster Phoenix, Carly Carmine, Vizor and Shinji Weber.
◾ Includes members/support for the "Number", "T.G." and "Vision HERO" archetype/series.
◾ Introduces the "Battlewasp", "Fortune Fairy" archetype/series to the OCG.

Breakdown
There are 5 cards per pack and 15 packs per box. The set contains 46 cards:
◾ 1 20th Secret Rare
◾ 4 Ultra Rares
◾ 5 Super Rares
◾ 10 Rares
◾ 26 Commons

=============================

Collection Pack 2019 Duelist of Revolution Card List

CP19-JP001 Ipiria
CP19-JP002 Water of Life
CP19-JP003 Gold Moon Coin
CP19-JP004 Gingerbread House
CP19-JP005 Vision HERO Minimum Ray
CP19-JP006 Vision HERO Multiply Guy
CP19-JP007 "Vision HERO Increase"
CP19-JP008 Vision HERO Poisoner
CP19-JP009 Vision HERO Gravito
CP19-JP010 Vision HERO Faris
CP19-JP011 Vision Release
CP19-JP012 Vision Fusion
CP19-JP013 Apparition
CP19-JP014 Elemental HERO Avian"
CP19-JP015 Elemental HERO Burstinatrix"
CP19-JP016 Elemental HERO Sparkman"
CP19-JP017 "Fortune Fairy Hikari"
CP19-JP018 Fortune Fairy En
CP19-JP019 Fortune Fairy Hu
CP19-JP020 Fortune Fairy Swee
CP19-JP021 Fortune Fairy An
CP19-JP022 Fortune Fairy Chee
CP19-JP023 Unacceptable Result
CP19-JP024 Miracle Stone
CP19-JP025 Luck Loan
CP19-JP026 "T.G. Gear Zombie"
CP19-JP027 Tech Genus Drill Fish
CP19-JP028 Tech Genus Metal Skeleton
CP19-JP029 Battle Stun Sonic
CP19-JP030 Number 26: Octobypass the Dimensional Pathway
CP19-JP031 Number 60: Dugales of Forgotten Time"
CP19-JP032 Number 76: Gladiyell the Melody Lumaestra
CP19-JP033 "Number 97: Dragravion"
CP19-JP034 Battlewasp - Pin the Bullseye"
CP19-JP035Battlewasp - Dart the Hunter"
CP19-JP036 Battlewasp – Sting the Poison
CP19-JP037 Battlewasp – Twinbow the Attacker
CP19-JP038 "Battlewasp - Arbalest the Rapidfire"
CP19-JP039 Battlewasp – Azusa the Ghost Bow
CP19-JP040 Battlewasp - Halberd the Charge"
CP19-JP041 "Battlewasp - Hama the Conquering Bow"
CP19-JP042 Battlewasp – Ballista the Armageddon
CP19-JP043 "Summoning Swarm"
CP19-JP044 Revival Swarm"
CP19-JP045 Battlewasp - Nest"


==============================
Collection Pack 2019 Duelist of Revolution Spoiler

CP19-JP001 Ipiria
Level 2 EARTH Reptile Effect Monster ATK 500 DEF 500
You can only use the effect of this card’s name once per turn.
(1) If this card is Summoned: Draw 1 card.

CP19-JP002 Water of Life
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except effects on the field of the Summoned monster

CP19-JP003 Gold Moon Coin
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.


CP19-JP004 Gingerbread House
Continuous Spell Card
You can only use this card name’s (1) effect once per turn.
(1) During your opponent’s Standby Phase: You can have all monsters your opponent controls gain 600 ATK, then destroy as many monsters your opponent controls as possible with 2500 or more ATK, and if you do, gain 500 LP for each monster destroyed.

CP19-JP005 Vision HERO Minimum Ray
Level 3 DARK Warrior Effect Monster ATK 1200 DEF 700
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap. (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card. (3) If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.

CP19-JP006 Vision HERO Multiply Guy
Level 3 DARK Warrior Effect Monster ATK 800 DEF 700
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap. (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card. (3) If this card is Special Summoned from the Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.

CP19-JP007 Vision HERO Increase
Level 3 DARK Warrior Effect Monster ATK 900 DEF 1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn. (1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap. (2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card. (3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.

CP19-JP008 Vision HERO Poisoner
Level 3 DARK Warrior Effect Monster ATK 900 DEF 700
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.(2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card. (3) If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 monster on the field.

CP19-JP009 Vision HERO Gravito
Level 4 DARK Warrior Effect Monster ATK 500 DEF 2000
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can target 1 of your banished “HERO” monsters; add it to your hand. (2) You can Tribute this card, then target 2 “Vision HERO” monster cards in your Spell & Trap Zones; Special Summon them.

CP19-JP010 Vision HERO Faris
Level 5 DARK Warrior Effect Monster ATK 1600 DEF 1800
You can only use this card name’s (1) and (2) effects once per turn each. (1) You can discard 1 other “HERO” monster; Special Summon this card from your hand. (2) If this card is Normal/Special Summoned: You can take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris” and place it face-up in your Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters.

CP19-JP011 Vision Release
Spell Normal
(1) Target 1 “Vision HERO” monster card in your Spell & Trap Zone; Special Summon it.
(2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.

CP19-JP012 Vision Fusion
Normal Spell Card
You can only activate this card’s name once per turn.
(1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a Monster Card(s) in your Spell & Trap Zone is treated as a Continuous Trap, you can also banish up to 2 of those Monster Cards as Fusion Material.

CP19-JP013 Arrivision
Normal Trap Card
You can only activate this card’s name once per turn.
(1) When a face-up “HERO” monster(s) you control is destroyed by battle or a card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then, you can halve the Original ATK/DEF of 1 monster your opponent controls.

CP19-JP017 Fortune Fairy Hikari-chan
LIGHT/Spellcaster Level 1 0/0
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) When you draw this card: You can reveal it; Special Summon it. (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.

CP19-JP018 Fortune Fairy En
Level 2 FIRE Spellcaster Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.

Fortune Fairy Hu
Level 3 WIND Spellcaster Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.

CP19-JP020 Fortune Fairy Swee
Level 4 WATER Spellcaster Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.

CP19-JP021 Fortune Fairy An
Level 5 DARK Spellcaster Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.

CP19-JP022 Fortune Fairy Chee
Level 6 EARTH Spellcaster Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) When you draw this card: You can reveal this card; Special Summon this card from your hand. (2) If this card is Special Summoned from your hand: You can have each player draw 1 card.

CP19-JP023 Unacceptable Result
Quick-Play Spell Card
(1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.

CP19-JP024 Miracle Stone
Continuous Spell Card
(1) You can only control 1 face-up “Miracle Stone”.
(2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name.
(3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.

CP19-JP025 Luck Loan
Normal Spell Card
You can only activate this card’s name once per turn.
(1) Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.

CP19-JP026 T.G. Gear Zombie
Level 1 DARK Zombie Tuner Effect Monster ATK 600 DEF 0
You can only use this card name’s effect once per turn.
(1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then that target loses 1000 ATK.

CP19-JP027 Tech Genus Drill Fish (T.G. Drill Fish)
Level 1 WATER Fish Effect Monster
ATK 100
DEF 800
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
(2) This card can attack your opponent directly.
(3) When a “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

CP19-JP028 Tech Genus Metal Skeleton (T.G. Metal Skeleton)
Level 2 DARK Zombie Effect Monster ATK 1100 DEF 0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) on the field is destroyed by battle or a card effect: You can Special Summon this card from your hand.
(2) If a T.G. monster(s) you control would be destroyed by battle or a card effect, you can banish this card from your field or GY instead.

CP19-JP029 Battle Stun Sonic
Normal Trap Card
(1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or a Level 4 or lower Tuner monster from your hand or Deck.

CP19-JP030 Number 26: Octobypass the Dimensional Pathway
LIGHT, Psychic, Rank 3, ATK 800, DEF 2400
2 Level 3 monsters
You can only use the (1) effect of this card’s name once per turn.
(1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can attack, and its attacks become direct attacks.
(2) At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of that attacking monster to the turn player’s opponent

CP19-JP031 Number 60: Dugales of Forgotten Time
Attribute FIRE Types Fiend / Xyz / Effect
Rank 4 ATK / DEF 1200 / 1200
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of these effects;
● Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
● Special Summon 1 monster from your GY in Defense Position, also skip your next Main Phase 1.
● Double the current ATK of 1 face-up monster you control until the end of this turn, also skip the Battle Phase of your next turn.
You can only use this effect of "Number 60: Dugales of Forgotten Time" once per turn.

CP19-JP032 Number 76: Gladiyell the Melody Lumaestra
Rank 7 LIGHT Fairy Xyz Effect Monster ATK 2700 DEF 2100
Materials: 2 Level 7 monsters
You can only use the (3) effect of this card’s name once per turn.
(1) This card’s Attribute is also treated as the same Attributes of its materials.
(2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by the effects of monsters with the same Attribute as this card.
(3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 Xyz Material from this card, and if you do, attach that monster to this card as a material.

CP19-JP033 Number 97: Dragravion
Rank 8 DARK Dragon Xyz Effect Monster ATK 3000 DEF 3000
Materials: 2 Level 8 monsters
You can only use this card name’s (2) effect once per turn.
(1) Cannot be targeted by an opponent’s card effect.
(2) You can detach 1 material from this card; you cannot Special Summon monsters for the rest of this turn, also take 2 “Number” Dragon monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and Special Summon 1 of them, and if you do, attach the other to it as material, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.

CP19-JP036 Battlewasp – Sting the Poison
WIND/Insect Tuner/Effect Level 2 400/800
You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “. (2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.

CP19-JP037 Battlewasp – Twinbow the Attacker
WIND/Insect Level 3 1000/500
You can only use the (1) effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
(2) This card can make a second attack during each Battle Phase.

CP19-JP038 Battlewasp – Arbalest the Rapid Fire
Level 4 WIND Insect Effect Monster ATK 1800 DEF 800
You can use the (2)nd effect with this card’s name only once per turn. (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position. (2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

CP19-JP039 Battlewasp – Azusa the Ghost Bow
WIND/Insect Synchro/Tuner/Effect Level 5 2200/1600
1 Tuner + 1+ non-Tuner monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster. (2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

CP19-JP041 Battlewasp – Hama the Conquering Bow
Level 8 WIND Insect Synchro Effect Monster ATK 2800 DEF 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn. (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase. (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF. (3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.



CP19-JP034 Battlewasp – Pin the Bullseye
Level 1 WIND Insect Effect Monster ATK 200 DEF 300
You can only use each effect of this card’s name once per turn.
(1) If you control an Insect monster: You can Special Summon this card from your hand.
(2) You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.

CP19-JP035 Battlewasp – Dart the Hunter
ATK 100 DEF 100
You can only use each effect of this card’s name once per turn.
(1) If a “Battlewasp” monster you control destroys a monster whose original owner is your oppoent by battle: You can discard this card; inflict damage to your opponent to that monster’s original ATK.
(2) You can target another Insect monster you control; that monster is treated as a Tuner monster, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Insect monsters.

CP19-JP036 Battlewasp – Sting the Poison
Level 2 WIND Insect Tuner Effect Monster ATK 400 DEF 800
You can only use each effect of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “.
(2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.

CP19-JP037 Battlewasp – Twinbow the Attacker
Level 3 WIND Insect Effect Monster ATK 1000 DEF 500
You can only use the (1) effect of this card’s name once per turn.
(1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
(2) This card can make a second attack during each Battle Phase.

CP19-JP038 Battlewasp – Arbalest the Rapid Fire
Level 4 WIND Insect Effect Monster ATK 1800 DEF 800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

CP19-JP039 Battlewasp – Azusa the Ghost Bow
Level 5 WIND Insect Synchro Tuner Effect Monster ATK 2200 DEF 1600
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster.
(2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

CP19-JP040 Battlewasp – Halberd the Charge
Level 6 WIND Insect Synchro Effect Monster ATK 2500 DEF 800
Materials: 1 Insect Tuner + 1+ non-Tuner monsters
You can only use the second effet of this card’s name once per turn.
(1) Once during damage calculation, if this card attacks a monster your opponent controls with a higher ATK than this card: You can halve that monster’s current ATK during damage calculation only.
(2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you controls.


CP19-JP041 Battlewasp – Hama the Conquering Bow
Level 8 WIND Insect Synchro Effect Monster ATK 2800 DEF 2000
Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

CP19-JP042 Battlewasp – Ballista the Armageddon
Level 12 WIND Insect Synchro Effect Monster ATK 3000 DEF 800
Materials: 1 Tuner + 1+ non-Tuner monsters
(1) If this card is Special Summoned: You can banish all Insect monsters in your GY; all monsters your opponent controls lose 500 ATK/DEF for each of your banished Insect monsters.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(3) If this Synchro Summoned card is destroyed by your opponent: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.

CP19-JP043 Summoning Swarm
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

CP19-JP043 Simultaneous Revolt
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them

CP19-JP044 Beejewel of Rebirth
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 “Battlewasp” monster in your GY; Special Summon that monster.
(2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed until the end of the next turn.

CP19-JP045 Battlewasp – Nest
Continuous Trap Card
You can only use the 1st effect of this card’s name once per turn.
(1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then, end the Battle Phase..
(2) During the End Phase, while this card has 2 or more Counters on it: Send it to the GY.
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